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All items/Stardust
Candy & resources

Stardust

A shared resource used for power-ups, trades, second Charged Attacks, purification, and several other Pokémon upgrades or effects. Unlike Candy, it is not tied to a species family.

Unlock level / requirement
Level 1 (some spending features unlock at higher Trainer levels, such as Purification at Level 8 and Trading at Level 10)
Scope
Shared across all Pokémon
Boost item
Star Piece
On this page
  • Overview
  • How to get it
  • How to use it
  • Worth knowing
  • Separate earning more from spending less
  • A comparison of power-up discounts
  • Costs, discounts, and reward boosts
  • Catch rewards and a practical spending budget
  • Sources & further reading
  • Related items
On this page
  • Overview
  • How to get it
  • How to use it
  • Worth knowing
  • Separate earning more from spending less
  • A comparison of power-up discounts
  • Costs, discounts, and reward boosts
  • Catch rewards and a practical spending budget
  • Sources & further reading
  • Related items

Overview

Stardust is the universal currency used to strengthen, customize, and trade Pokémon in Pokémon GO. Unlike Candy, which belongs to a single species family, Stardust goes into one shared pool across your entire collection. Catching Pokémon, hatching Eggs, battling, and completing daily activities all feed this same balance, which pays for power-ups, second Charged Attacks, trades, purification, form changes, and Adventure Effects.

Because every project draws from the same reserve, spending heavily on one Pokémon directly reduces what you have on hand for an upcoming trade or battle team.

How to get it

  • Catch Pokémon, hatch Eggs, win Raid Battles and Trainer Battles, feed Berries to Gym defenders, and claim Field, Timed, or Special Research rewards.

  • Earn additional payouts from GO Battle League sets and seasonal rewards, Team GO Rocket battles, opening Gifts, completing Routes, PokéStop Showcases, Party Play, and weekly Adventure Sync milestones.

How to use it

  1. Check the exact Stardust and Candy cost displayed on the confirmation prompt before powering up, unlocking a second Charged Attack, purifying, changing forms, or trading.

  2. Power-up costs climb steeply with Pokémon level—taking a standard Pokémon from Level 1 to Level 50 requires 520,000 Stardust—so plan high-level builds around your available reserve.

Worth knowing

Activate a Star Piece to multiply eligible Stardust earnings by 1.5× for 30 minutes, and time it with catch-bonus events, Egg hatches, or GO Battle League reward claims.

Choose the Pokémon, moves, and intended league before powering up. Extra CP can make a Pokémon ineligible for a league with a CP limit.

Separate earning more from spending less

Stardust acts as a shared bottleneck because nearly every roster upgrade draws from the same balance. Powering up a raid counter, unlocking a second Charged Attack for GO Battle League, purifying a Shadow Pokémon, changing a Pokémon's form, activating an Adventure Effect, or completing a special trade all compete for the exact same Stardust.

When you are farming Stardust, remember that a wild Pokémon's level and CP do not increase the amount of Stardust you earn for catching it. Instead, catch payouts are determined by the Pokémon's evolutionary stage, species-specific bonuses, weather boost, and active event or item multipliers.

An easy-to-catch base-stage species with a natural bonus—such as Paras, Meowth, or Shroomish at 500 Stardust, Shellder or Chimecho at 1,000, or Audino at 2,100—yields far more Stardust for your Poké Balls than a high-CP wild Pokémon with a standard 100-Stardust payout.

Before committing to a full build, add up the power-up cost and the second Charged Attack cost separately, because cost modifiers do not apply equally to both actions. A Lucky Pokémon cuts power-up Stardust by 50%, but its second Charged Attack still costs the normal rate.

By contrast, Shadow Pokémon pay a 20% surcharge (1.2×) on both power-ups and second Charged Attacks, while Purified Pokémon receive a 10% discount (0.9×) on power-ups and a 20% discount (0.8×) on unlocking a second Charged Attack.

A comparison of power-up discounts

The table below shows how each status modifier changes a single power-up step that would normally cost 10,000 Stardust at the same Pokémon level. For a single step, the adjusted Stardust cost is:

Cost = Base × m_status

Here, Base is the standard power-up Stardust cost for that half-level step (10,000 Stardust in this baseline example), and m_status is the status modifier: 1.0 for an ordinary Pokémon, 1.2 for a Shadow Pokémon (+20% surcharge), 0.9 for a Purified Pokémon (10% discount), and 0.5 for a Lucky Pokémon (50% discount).

When a Purified Pokémon is traded and becomes a Lucky Pokémon, the Purified and Lucky modifiers multiply together (0.9 × 0.5 = 0.45), reducing the 10,000-Stardust step to 4,500 Stardust (a 55% total discount). Across a multi-level power-up quote, the game applies these modifiers and rounds at each individual half-level step.

Purifying a Shadow Pokémon permanently alters its combat performance alongside its upgrade costs. Shadow Pokémon deal 20% more damage with their Fast and Charged Attacks in exchange for taking roughly 20% more damage. Because that extra damage output is prized in raids and certain GO Battle League matchups, a lower Stardust bill alone is rarely a good reason to purify a strong Shadow attacker.

A comparison of power-up discounts
StatusIllustrative cost
Ordinary10,000
Shadow12,000
Purified9,000
Lucky5,000
Lucky and Purified4,500

Costs, discounts, and reward boosts

Standard half-level power-up steps start at 200 Stardust (from Level 1 to 2.5) and climb to 15,000 Stardust per step (from Level 49 to 50). Powering an ordinary Pokémon all the way from Level 1 to Level 50 totals 520,000 Stardust—270,000 Stardust from Level 1 to 40, plus 250,000 Stardust from Level 40 to 50. Relative to that baseline, Lucky Pokémon cut power-up Stardust by 50% (0.5×), Shadow Pokémon add a 20% surcharge (1.2×), and Purified Pokémon reduce power-up Stardust by 10% (0.9×).

Even special species with unusual Candy demands, such as Eternatus, follow the standard 520,000-Stardust schedule from Level 1 to 50, though you should always check the exact cost displayed on your Pokémon's summary screen.

Other upgrades and social features follow fixed Stardust tiers. In trading, both Trainers pay the cost of the more expensive Pokémon in the swap. A trade for an ordinary Pokémon already registered in both Pokédexes costs a flat 100 Stardust at any Friendship tier.

Unregistered ordinary trades or registered Shiny, Legendary, and Ultra Beast trades cost 20,000 Stardust for Good Friends, 16,000 for Great Friends (20% off), 1,600 for Ultra Friends (92% off), and 800 for Best or Forever Friends (96% off); unregistered Shiny, Legendary, or Ultra Beast trades scale across those same tiers at 1,000,000, 800,000, 80,000, and 40,000 Stardust. Unlocking a second Charged Attack costs 10,000, 50,000, 75,000, or 100,000 Stardust by species tier (modified by 1.2× for Shadow and 0.8× for Purified Pokémon).

Purifying a Shadow Pokémon costs 1,000, 3,000, 5,000, or 20,000 Stardust, while changing forms on eligible species such as Furfrou, Shaymin, Keldeo, or Hoopa typically costs 5,000 or 10,000 Stardust. Activating an Adventure Effect outside battle also consumes Stardust and Candy—such as 3,000 Stardust for Dusk Mane or Dawn Wings Necrozma and 5,000 Stardust for Origin Forme Dialga, Origin Forme Palkia, Black or White Kyurem, or Eternatus.

Catch rewards and a practical spending budget

Standard catch Stardust scales with a Pokémon's evolutionary stage: 100 Stardust for a base-stage Pokémon, 300 for a first-stage evolution, and 500 for a second-stage evolution (Pokémon that evolve from Baby Pokémon, such as Pikachu or Clefairy, count as base stage, except Togetic and Lucario).

Certain species override this baseline with bonus catch amounts, ranging from 500 Stardust (such as Paras, Meowth, Delibird, Shroomish, Foongus, and Morelull) and 750 Stardust (Staryu, Alolan Meowth, Sableye, Combee, and Trubbish) to 1,000 Stardust (Shellder and Chimecho) and 2,100 Stardust (Audino). Catching a Pokémon in matching weather applies a 1.25× weather boost modifier to the catch Stardust, turning a standard 100-Stardust base catch into 125 Stardust.

When multiple catch bonuses are active at the same time, their modifiers multiply together. You can calculate the total Stardust earned from a catch using:

S_catch = B × m_event × m_star × m_weather

In this formula, B is the species' base catch Stardust, m_event is the active event catch modifier (1 if no event bonus applies), m_star is the Star Piece modifier (1.5 while active, or 1 without), and m_weather is the weather boost modifier (1.25 in matching weather, or 1 otherwise).

Keeping the baseline of an ordinary base-stage catch (B = 100 Stardust) during a 3× catch-Stardust event (m_event = 3) with an active Star Piece (m_star = 1.5) and no weather boost (m_weather = 1), the combined multiplier is 3 × 1.5 = 4.5, yielding 100 × 4.5 = 450 Stardust.

If that same Pokémon is also weather-boosted (m_weather = 1.25), the payout becomes 100 × 3 × 1.5 × 1.25 = 562 Stardust (rounded down). Note that an event bonus labeled for catches only raises m_event on catches; a Star Piece still applies its 1.5× modifier to other eligible sources—such as Egg hatches (400 to 6,400 base Stardust by Egg distance), Raid Battles (1,000 base), Team GO Rocket battles (500 for Grunts, 1,000 for Leaders, 5,000 for Giovanni), Routes (1,000 base), Research Breakthroughs (2,000 base), First Catch of the Day streaks (1,800 base, or 9,000 on day 7), and GO Battle League rewards—without the catch-event multiplier.

Keep a working Stardust reserve for your next immediate goal rather than spending down to zero on half-finished builds. A Pokémon that needs both high-level power-ups and a second Charged Attack carries two separate price tags, and high-level Trainer progression tasks also require earning and spending large amounts of Stardust (including maxing out Pokémon CP).

Once spent, Stardust cannot be recovered: transferring an upgraded Pokémon returns no Stardust, evolving a Pokémon only changes its species without raising its level, and HYPER TRAINING raises Individual Values (IVs) using Bottle Caps without replacing the Stardust needed for power-ups or second Charged Attacks.

Sources & further reading

bulbapedia.bulbagarden.net

  • https://bulbapedia.bulbagarden.net/wiki/Stardust_(GO)

db.pokemongohub.net

  • https://db.pokemongohub.net/pokemon/890
  • https://db.pokemongohub.net/tools/power-up-calculator

eurogamer.net

  • https://www.eurogamer.net/pokemon-go-level-cap-increase-level-50-rewards-item-list-7002

goldandappelpub.com

  • https://goldandappelpub.com/pgo-quantitative.html

niantic.helpshift.com

  • https://niantic.helpshift.com/hc/en/6-pokemon-go/faq/2482-what-is-a-star-piece/?l=en&hl=eng
  • https://niantic.helpshift.com/hc/en/6-pokemon-go/faq/2396-shadow-pokemon-purified-pokemon/

pokemongohub.net

  • https://pokemongohub.net/post/guide/full-list-of-adventure-effects-in-pokemon-go/
  • https://pokemongohub.net/post/guide/pokemon-that-give-extra-stardust-on-catch/

reddit.com

  • https://www.reddit.com/r/TheSilphArena/comments/k9tczs/is_it_worth_it_to_power_pvp_pokemon_up_to_level/
  • https://www.reddit.com/r/pokemongo/comments/1qcdoj1/any_suggestions_for_the_best_way_to_approach_this/

serebii.net

  • https://www.serebii.net/pokemongo/pokemon/676.shtml

youtube.com

  • https://www.youtube.com/shorts/5P4-b5jjtrc

Related items

  • Star PieceA timed boost that increases Stardust earned by 50%. It normally lasts 30 minutes and affects Stardust rewards received while active.
  • CandyA family-specific resource used to evolve Pokémon, power them up, unlock attacks, and pay other development costs. Related evolution stages share their family’s Candy.
  • Candy XLCandy XL is the family-specific resource required to power up Pokémon from level 40 to level 50 and to upgrade Max Moves to their highest tier. It is separate from ordinary Candy and is not interchangeable at a one-to-one rate.
  • Rare CandyA generic item stored in your Item Bag that converts into one ordinary Candy for any Pokémon family you choose. Once converted, that Candy can pay for evolutions, power-ups, second Charged Attacks, Max Moves, or Adventure Effects.
  • Gold Bottle CapA rare item that starts Hyper Training for all three stats: Attack, Defense, and HP IVs. Completing the assigned tasks raises the selected IVs rather than immediately granting perfect stats.
  • Lucky TrinketA single-use item that turns an eligible friend into a Lucky Friend, guaranteeing Lucky Pokémon on your next trade together.
  • Gimmighoul CoinsA special resource used to evolve eligible Roaming Form Gimmighoul into Gholdengo. This evolution requires 999 coins rather than ordinary Candy.
  • MeteoriteA rare item that teaches Rayquaza the Charged Attack Dragon Ascent. Rayquaza needs that attack before it can Mega Evolve.
  • Charged TMReplaces a Pokémon’s Charged Attack with a randomly selected eligible alternative from its normal move pool.
  • Elite Charged TMLets you choose an eligible Charged Attack, including many event-exclusive attacks, to replace the Pokémon’s current move.
  • Silver Bottle CapA rare item that starts Hyper Training for one chosen stat: Attack, Defense, or HP IVs. Completing the assigned tasks raises the selected IVs rather than immediately granting perfect stats.
  • 7 km EggA Pokémon Egg with a normal hatch distance of 7 km. It contains a Pokémon from the pool associated with its source and collection period.
  • GO Battle League Timed Research PassA pass that unlocks a seasonal Timed Research track tied to GO Battle League play. It does not pay for raid entry or select the premium battle reward track.
  • Purified GemA combat item used to subdue an enraged boss in three-star and five-star Shadow Raids. It is a raid battle tool, not an item used to purify a Shadow Pokémon in your storage.
  • Rare Candy XLA flexible item that becomes one Candy XL for a Pokémon family you choose. Candy XL is used for power-ups above Pokémon level 40 and for upgrading Max Moves to Level 3.
  • PokéCoinsThe shop currency used for many items, bundles, and permanent storage upgrades. PokéCoins are separate from Gimmighoul Coins.
  • Max ParticlesMax Particles are the energy resource used to complete Max Battles at Power Spots and to unlock or upgrade Max Moves. Because both activities draw from the same balance, move upgrades and upcoming battles compete for the same Max Particles.
  • Max Particle PackA consumable Item Bag item that grants 800 Max Particles when opened. It stores particles for later redemption rather than adding them directly to your spendable balance.
  • Link ChargesA resource for entering Mega Raids, including Super Mega Raids. Charges are stored in the Link Holder and are distinct from a Pokémon’s Mega Energy.
  • Zygarde CellA resource used to change Zygarde from 10% Forme to 50% Forme, and then to Complete Forme. Cells are kept in the Zygarde Cube.
  • Solar Fusion EnergySolar Fusion Energy is the species-specific resource used to fuse Necrozma with Solgaleo into Dusk Mane Necrozma. Each fusion requires 1,000 Solar Fusion Energy, 30 Necrozma Candy, and 30 Cosmog Candy.
  • Lunar Fusion EnergyLunar Fusion Energy is the species-specific resource used to fuse Necrozma with Lunala into Dawn Wings Necrozma. Each fusion requires 1,000 Lunar Fusion Energy, 30 Necrozma Candy, and 30 Cosmog Candy.
  • Blaze Fusion EnergyBlaze Fusion Energy is a dedicated resource used to fuse Kyurem with Reshiram into White Kyurem. Each fusion requires 1,000 Blaze Fusion Energy, 30 Kyurem Candy, and 30 Reshiram Candy.
  • Volt Fusion EnergyVolt Fusion Energy is the specialized fusion currency used to combine Kyurem with Zekrom into Black Kyurem. Each fusion costs 1,000 Volt Fusion Energy, 30 Kyurem Candy, and 30 Zekrom Candy.
  • Crowned Sword EnergyA species-specific resource used to change Hero of Many Battles Zacian into its Crowned Sword form. The first transformation on an individual Zacian requires Iron Head and costs 1,000 Crowned Sword Energy and 30 Zacian Candy.
  • Crowned Shield EnergyA form-change resource for Zamazenta. The first change into its Crowned Shield form costs 1,000 energy and 30 Zamazenta Candy.
  • Zygarde CubeA permanent key item that stores Zygarde Cells found while following Routes. Its collected Cells support Zygarde’s stronger forms.
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