Best Slurpuff Raid Counters

Raid Battles

Find the best counters for defeating Slurpuff in Pokémon GO. Here are the top 100 Slurpuff counters, including moves, DPS, TDO, faints, and time to win.

Slurpuff CP range from Raids

Slurpuff can be caught with the following Combat Power after being defeated in Raids:

  • From 1190 CP to 1256 CP, with no weather boost
  • From 1488 CP to 1570 CP with Cloudy weather boost

Slurpuff weaknesses

Slurpuff type chart

When fighting Slurpuff, keep in mind the that Fairy-type Pokémon are weak to Poison and Steel-type moves. They take reduced damage from Bug, Dark, Fighting, and Dragon-type moves.

Slurpuff takes increased damage from:Slurpuff takes increased damage from:
+60.0%
  • Poison
  • Steel
Slurpuff takes reduced damage from:Slurpuff takes reduced damage from:
-37.5%
  • Bug
  • Dark
  • Fighting
-60.9%
  • Dragon

Best move-types and best weather for defeating Slurpuff

Move-typeUsage (%)Weather
Steel193.3%
  • snowSnow
Poison120.0%
  • cloudyCloudy
Psychic30.0%
  • windyWindy
Ghost13.3%
  • fogFog
Flying13.3%
  • windyWindy
Fire13.3%
  • sunnySunny
Normal3.3%
  • partlyCloudyPartly Cloudy
Fairy3.3%
  • cloudyCloudy
Ice3.3%
  • snowSnow
Dark3.3%
  • fogFog
Electric3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Slurpuff in Raid Battles. Whether you're looking for the best counters to take Slurpuff down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Slurpuff counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.