Psystrike

Psychic

Psystrike is a Charged Attack of type Psychic in Pokémon GO. In Gym and Raid battles, it deals 95 damage and it costs 50 energy. In GO Battle League, Psystrike deals 90 damage and costs 45 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.

Psystrike effectiveness against other Pokémon types

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Psychic×1.0×1.6×1.0×1.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×1.0×1.0×0.6×1.0×1.0×0.4×1.0

Psystrike Adventure Effects

Psystrike has no Adventure Effects.

Psystrike in Gym and Raid Battles

Gym and Raid Battles Stats

CategoryCharged Attack
TypePsychic
Power95
Energy50
Animation Duration2.5s
Damage Window1.2s - 2.2s
DPS38.00 Damage per second
DPE1.90 Damage per Energy

Similar moves in Gym and Raid Battles

PsychicPsybeam 65503.0s21.67
PsychicHeart Stamp 40332.0s20.00
PsychicPsyshock 60332.5s24.00
PsychicPsychic 95503.0s31.67
PsychicPsystrike 95502.5s38.00
PsychicFuture Sight 1151002.5s46.00
PsychicMirror Coat 60502.5s24.00
PsychicPsycho Boost 130334.0s32.50
PsychicSynchronoise 80502.5s32.00
PsychicPsychic Fangs 25331.0s25.00
PsychicLuster Purge 1001001.5s66.67
PsychicMist Ball 1051002.0s52.50
PsychicPsybeam+ 1701003.0s56.67
PsychicFuture Sight+ 1401002.5s56.00
PsychicMax Mindstorm 2501002.5s100.00
PsychicG-Max Gravitas 3501002.5s140.00

Psystrike in Trainer Battles

Trainer Battles Stats

CategoryCharged Attack
TypePsychic
Power90
Energy45
Duration6 Turns
DPS2.00 Damage per second
DPE2.00 Damage per Energy
TagsGeneral

Special effects

Psystrike has no special effects.

Similar moves in Trainer Battles

PsychicPsybeam General1.177060
PsychicHeart Stamp Spam / Bait1.004040
PsychicPsyshock Spam / Bait1.757040
PsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
1.367555
PsychicPsystrike General2.009045
PsychicFuture Sight Nuke1.6911065
PsychicMirror Coat General1.677545
PsychicPsycho Boost Spam / BaitSelf-Debuff
Special effectsSpecial

Psycho Boost has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
2.438535
PsychicSynchronoise General1.608050
PsychicPsychic Fangs Spam / BaitDebuff
Special effectsSpecial

Psychic Fangs has a 100.0% chance to:

  • Decrease Target's Defense by 20.0%
1.144035
PsychicLuster Purge NukeDebuff
Special effectsSpecial

Luster Purge has a 50.0% chance to:

  • Decrease Target's Defense by 20.0%
2.0012060
PsychicMist Ball NukeDebuff
Special effectsSpecial

Mist Ball has a 50.0% chance to:

  • Decrease Target's Attack by 20.0%
2.0012060
PsychicPsybeam+ High Energy1.336045
PsychicFuture Sight+ Nuke1.6313080
PsychicMax Mindstorm High Energy-
PsychicG-Max Gravitas High Energy-

Strongest Pokémon with Psystrike

1Mega Mewtwo Y Pokémon GOMega Mewtwo YPsychicPsycho Cut PsychicPsystrike *26.90836.824.9
2Mega Mewtwo X Pokémon GOMega Mewtwo XFightingCounter *PsychicPsystrike *26.22788.324.2
3Shadow Mewtwo Pokémon GOShadow MewtwoPsychicPsycho Cut PsychicPsystrike *23.38462.120.8
4Mewtwo Pokémon GOMewtwoPsychicPsycho Cut PsychicPsystrike *19.65466.217.8
5Armored Mewtwo Pokémon GOArmored MewtwoPsychicConfusion PsychicPsystrike *12.27432.811.5

Ranking methodology

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

Average raid boss weaknesses

Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.

The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids.

Time to return after a team of six faints. Applies to eDPS and estimated battle time.