Sunsteel Strike

Sunsteel Strike is a Charged Attack of type Steel in Pokémon GO. In Gym and Raid battles, it deals 230 damage and it costs 100 energy. In GO Battle League, Sunsteel Strike deals 135 damage and costs 65 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.
Sunsteel Strike effectiveness against other Pokémon types
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
|---|
Sunsteel Strike Adventure Effects
| Bonus Type | Shines the light of a meteor. Attracts Pokémon found during the day and allows daytime Evolution at night. |
|---|---|
| Bonus Effects | Affects: Incense (Day Bonus) |
| Cost |
|
| Duration | 600.0s |
| Extra Duration | 4.0s |
Sunsteel Strike in Gym and Raid Battles
Gym and Raid Battles Stats
| Category | Charged Attack |
|---|---|
| Type | Steel |
| Power | 230 |
| Energy | 100 |
| Animation Duration | 3.0s |
| Damage Window | 2.2s - 3.0s |
| DPS | 76.67 Damage per second |
| DPE | 2.30 Damage per Energy |
Similar moves in Gym and Raid Battles
| 100 | 100 | 2.5s | 40.00 | |
| 75 | 33 | 3.0s | 25.00 | |
| 60 | 50 | 2.0s | 30.00 | |
| 85 | 50 | 3.5s | 24.29 | |
| 70 | 50 | 2.0s | 35.00 | |
| 65 | 33 | 1.5s | 43.33 | |
| 100 | 50 | 2.5s | 40.00 | |
| 50 | 33 | 2.5s | 20.00 | |
| 70 | 33 | 2.0s | 35.00 | |
| 230 | 100 | 3.0s | 76.67 | |
| 200 | 100 | 3.5s | 57.14 | |
| 125 | 50 | 1.5s | 83.33 | |
| 300 | 100 | 3.0s | 100.00 | |
| 0 | 0 | 2.5s | 0 | |
| 0 | 0 | 2.5s | 0 | |
| 250 | 100 | 2.5s | 100.00 | |
| 350 | 100 | 2.5s | 140.00 | |
| 350 | 100 | 2.5s | 140.00 |
Sunsteel Strike in Trainer Battles
Trainer Battles Stats
| Category | Charged Attack |
|---|---|
| Type | Steel |
| Power | 135 |
| Energy | 65 |
| Duration | 6 Turns |
| DPS | 2.08 Damage per second |
| DPE | 2.08 Damage per Energy |
| Tags | Nuke |
Special effects
Sunsteel Strike has no special effects.Similar moves in Trainer Battles
| 1.69 | 110 | 65 | |
| 1.75 | 70 | 40 | |
| 1.70 | 85 | 50 | |
| 1.60 | 80 | 50 | |
| 1.40 | 70 | 50 | |
| 2.00 | 80 | 40 | |
| 2.22 | 100 | 45 | |
| 1.00 | 35 | 35 |
| 2.00 | 70 | 35 | |
| 2.08 | 135 | 65 | |
| 1.82 | 100 | 55 | |
| 1.78 | 80 | 45 | |
| 2.17 | 130 | 60 | |
| - | |||
| - | |||
| - | |||
| - | |||
| - |
Strongest Pokémon with Sunsteel Strike
| 1 | 23.81 | 631.7 | 21.8 |
Ranking methodology
Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.
Average raid boss weaknesses
Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.
The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids.
Time to return after a team of six faints. Applies to eDPS and estimated battle time.