Best Shuckle counters

Raid Battles

The best Shuckle counters in Pokémon GO are Primal Kyogre, Mega Swampert, Shadow Metagross, Shadow Kyogre, Shadow Empoleon, Mega Blastoise, and Shadow Excadrill. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 2 - 5 Trainers to defeat Shuckle in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Official artwork of Primal KyogrePrimal Kyogre
          Waterfall / Origin Pulse
          #1
          Mega Pokemon BackgroundOfficial artwork of Mega SwampertMega Swampert
          Water Gun / Hydro Cannon
          #2
          Shadow Pokemon BackgroundOfficial artwork of Shadow MetagrossShadow Metagross
          Bullet Punch / Meteor Mash
          #3
          Shadow Pokemon BackgroundOfficial artwork of Shadow KyogreShadow Kyogre
          Waterfall / Origin Pulse
          #4
          Shadow Pokemon BackgroundOfficial artwork of Shadow EmpoleonShadow Empoleon
          Metal Claw / Hydro Cannon
          #5
          Mega Pokemon BackgroundOfficial artwork of Mega BlastoiseMega Blastoise
          Water Gun / Hydro Cannon
          #6
          Shadow Pokemon BackgroundOfficial artwork of Shadow ExcadrillShadow Excadrill
          Metal Claw / Iron Head
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Thumbnail image of Primal KyogrePrimal KyogreWaterWaterfall WaterOrigin Pulse *19.073976.90190s56.4
          2.Mega Pokemon BackgroundThumbnail image of Mega SwampertMega Pokémon iconMega SwampertWaterWater Gun WaterHydro Cannon *17.063960.20212s51.6
          3.Shadow Pokemon BackgroundThumbnail image of Shadow MetagrossShadow MetagrossSteelBullet Punch SteelMeteor Mash *17.873235.01203s51.4
          4.Shadow Pokemon BackgroundThumbnail image of Shadow KyogreShadow KyogreWaterWaterfall WaterOrigin Pulse *17.802775.01204s49.6
          5.Shadow Pokemon BackgroundThumbnail image of Shadow EmpoleonShadow EmpoleonSteelMetal Claw WaterHydro Cannon *15.902909.21228s45.8
          6.Mega Pokemon BackgroundThumbnail image of Mega BlastoiseMega Pokémon iconMega BlastoiseWaterWater Gun WaterHydro Cannon *16.092703.21226s45.5
          7.Shadow Pokemon BackgroundThumbnail image of Shadow ExcadrillShadow ExcadrillSteelMetal Claw SteelIron Head 15.213077.91238s44.7
          8.Shadow Pokemon BackgroundThumbnail image of Shadow SwampertShadow SwampertWaterWater Gun WaterHydro Cannon *15.542777.21233s44.5
          9.Shadow Pokemon BackgroundThumbnail image of Shadow RhyperiorShadow RhyperiorRockSmack Down RockRock Wrecker *15.592669.21233s44.3
          10.Thumbnail image of MetagrossMetagrossSteelBullet Punch SteelMeteor Mash *15.013056.61241s44.2
          11.Mega Pokemon BackgroundThumbnail image of Mega DiancieMega Pokémon iconMega DiancieRockRock Throw RockRock Slide 17.411701.92209s44.1
          12.Shadow Pokemon BackgroundThumbnail image of Shadow RampardosShadow RampardosRockSmack Down RockRock Slide 17.731447.12206s43.3
          13.Mega Pokemon BackgroundThumbnail image of Mega TyranitarMega Pokémon iconMega TyranitarRockSmack Down *RockStone Edge 14.942717.21243s43.0
          14.Thumbnail image of KyogreKyogreWaterWaterfall WaterOrigin Pulse *14.952655.11243s42.8
          15.Shadow Pokemon BackgroundThumbnail image of Shadow KinglerShadow KinglerWaterBubble WaterCrabhammer 16.921642.82215s42.8
          16.Mega Pokemon BackgroundThumbnail image of Mega GyaradosMega Pokémon iconMega GyaradosWaterWaterfall WaterHydro Pump 14.682734.51247s42.5
          17.Mega Pokemon BackgroundThumbnail image of Mega RayquazaMega Pokémon iconMega RayquazaDragonDragon Tail FlyingDragon Ascent 15.382132.81236s41.8
          18.Thumbnail image of Origin Forme DialgaOrigin Forme DialgaSteelMetal Claw DragonRoar of Time *13.813127.81262s41.6
          19.Shadow Pokemon BackgroundThumbnail image of Shadow FeraligatrShadow FeraligatrWaterWater Gun *WaterHydro Cannon *15.382029.81236s41.4
          20.Thumbnail image of DialgaDialgaSteelMetal Claw SteelIron Head 13.702990.41264s40.9
          21.Mega Pokemon BackgroundThumbnail image of Mega AggronMega Pokémon iconMega AggronSteelIron Tail RockMeteor Beam 13.223129.71274s40.2
          22.Thumbnail image of EmpoleonEmpoleonSteelMetal Claw WaterHydro Cannon *13.432767.11270s39.6
          23.Shadow Pokemon BackgroundThumbnail image of Shadow TyranitarShadow TyranitarRockSmack Down *RockStone Edge 14.771907.01246s39.6
          24.Mega Pokemon BackgroundThumbnail image of Mega AerodactylMega Pokémon iconMega AerodactylRockRock Throw RockRock Slide 15.171657.32240s39.3
          25.Shadow Pokemon BackgroundThumbnail image of Shadow AggronShadow AggronSteelIron Tail RockMeteor Beam 13.772367.31263s39.2
          26.Thumbnail image of SwampertSwampertWaterWater Gun WaterHydro Cannon *13.192677.31275s38.8
          27.Thumbnail image of ExcadrillExcadrillSteelMetal Claw SteelIron Head 12.862945.91282s38.8
          28.Thumbnail image of RhyperiorRhyperiorRockSmack Down RockRock Wrecker *13.072560.31277s38.2
          29.Thumbnail image of MelmetalMelmetalElectricThunder Shock SteelDouble Iron Bash *12.323204.11294s38.2
          30.Thumbnail image of Primal GroudonPrimal GroudonGroundMud Shot GroundPrecipice Blades *12.752749.21284s38.0
          1 of 4

          Group size

          You need at least 2 Trainers to defeat a Shuckle in a 3-Star Raid.

          • 1
          • 2
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          • 5
          • 6
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          • Minimum group size: 2 Trainers
          • Optimal group size: 3 - 5 Trainers
          • Very easy with: 6+ Trainers
          • Probably impossible with less than 2 Trainers

          Shuckle CP range from Raids

          Shuckle can be caught with the following Combat Power after being defeated in Raids:

          • From 189 CP to 231 CP, with no weather boost
          • From 236 CP to 289 CP with Rain and Partly Cloudy weather boost

          Shuckle weaknesses

          Shuckle type chart

          When fighting Shuckle, keep in mind the that Bug and Rock-type Pokémon are weak to Rock, Steel, and Water type moves. They take reduced damage from Normal and Poison type moves.

          Takes increased damage
          RockRock160.0%
          SteelSteel160.0%
          WaterWater160.0%
          Takes decreased damage
          NormalNormal62.5%
          PoisonPoison62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and best weather for defeating Shuckle

          Move-typeUsage (%)Weather
          Water132.0%
          • rainRain
          Steel108.0%
          • snowSnow
          Rock88.0%
          • partlyCloudyPartly Cloudy
          Dragon20.0%
          • windyWindy
          Ground10.0%
          • sunnySunny
          Psychic10.0%
          • windyWindy
          Fighting10.0%
          • cloudyCloudy
          Flying8.0%
          • windyWindy
          Electric4.0%
          • rainRain
          Bug4.0%
          • rainRain
          Ghost4.0%
          • fogFog
          Grass2.0%
          • sunnySunny

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shuckle in Raid Battles. Whether you're looking for the best counters to take Shuckle down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          This guide displays a list of best Shuckle counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.