Best Shadow Crustle Raid Counters

Raid Battles

Find the best counters for defeating Shadow Crustle in Pokémon GO. Here are the top 100 Shadow Crustle counters, including moves, DPS, TDO, faints, and time to win.

Shadow Crustle CP range from Raids

Shadow Crustle can be caught with the following Combat Power after being defeated in Raids:

  • From 1325 CP to 1452 CP, with no weather boost
  • From 1657 CP to 1815 CP with Rain and Partly Cloudy weather boost

Shadow Crustle weaknesses

Shadow Crustle type chart

When fighting Shadow Crustle, keep in mind the that Bug and Rock-type Pokémon are weak to Rock, Steel, and Water-type moves. They take reduced damage from Normal and Poison-type moves.

Shadow Crustle takes increased damage from:Shadow Crustle takes increased damage from:
+60.0%
  • RockRock
  • SteelSteel
  • WaterWater
Shadow Crustle takes reduced damage from:Shadow Crustle takes reduced damage from:
-37.5%
  • NormalNormal
  • PoisonPoison

Best move-types and best weather for defeating Shadow Crustle

Move-typeUsage (%)Weather
Steel133.3%
  • snowSnow
Water120.0%
  • rainRain
Rock73.3%
  • partlyCloudyPartly Cloudy
Psychic26.7%
  • windyWindy
Fighting13.3%
  • cloudyCloudy
Dragon13.3%
  • windyWindy
Flying6.7%
  • windyWindy
Normal6.7%
  • partlyCloudyPartly Cloudy
Bug6.7%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Crustle in Raid Battles. Whether you're looking for the best counters to take Shadow Crustle down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Crustle counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.