Top Castform (Sunny) Counters in Pokémon GO Raids

Raid Battles

Castform (Sunny) CP range from Raids

Castform (Sunny) can be caught with the following Combat Power after being defeated in Raids:

  • From 875 CP to 932 CP, with no weather boost
  • From 1094 CP to 1165 CP with Sunny weather boost

Castform (Sunny) weaknesses

Castform (Sunny) type chart

When fighting Castform (Sunny), keep in mind the that Fire-type Pokémon are weak to Ground, Rock, and Water-type moves. They take reduced damage from Bug, Fairy, Fire, Grass, Ice, and Steel-type moves.

Castform (Sunny) takes increased damage from:Castform (Sunny) takes increased damage from:
+60.0%
  • Ground
  • Rock
  • Water
Castform (Sunny) takes reduced damage from:Castform (Sunny) takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Fire
  • Grass
  • Ice
  • Steel

Best move-types and best weather for defeating Castform (Sunny)

Move-typeUsage (%)Weather
Water124.0%
  • rainRain
Rock102.0%
  • partlyCloudyPartly Cloudy
Ground88.0%
  • sunnySunny
Dragon28.0%
  • windyWindy
Psychic18.0%
  • windyWindy
Flying10.0%
  • windyWindy
Fighting10.0%
  • cloudyCloudy
Ghost6.0%
  • fogFog
Normal4.0%
  • partlyCloudyPartly Cloudy
Bug4.0%
  • rainRain
Poison2.0%
  • cloudyCloudy
Electric2.0%
  • rainRain
Dark2.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Castform (Sunny) in Raid Battles. Whether you're looking for the best counters to take Castform (Sunny) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Castform (Sunny) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.