Best Donphan Raid Counters

Raid Battles

Find the best counters for defeating Donphan in Pokémon GO. Here are the top 100 Donphan counters, including moves, DPS, TDO, faints, and time to win.

Donphan CP range from Raids

Donphan can be caught with the following Combat Power after being defeated in Raids:

  • From 1644 CP to 1722 CP, with no weather boost
  • From 2055 CP to 2152 CP with Sunny weather boost

Donphan weaknesses

Donphan type chart

When fighting Donphan, keep in mind the that Ground-type Pokémon are weak to Grass, Ice, and Water-type moves. They take reduced damage from Poison, Rock, and Electric-type moves.

Donphan takes increased damage from:Donphan takes increased damage from:
+60.0%
  • Grass
  • Ice
  • Water
Donphan takes reduced damage from:Donphan takes reduced damage from:
-37.5%
  • Poison
  • Rock
-60.9%
  • Electric

Best move-types and best weather for defeating Donphan

Move-typeUsage (%)Weather
Grass143.3%
  • sunnySunny
Water113.3%
  • rainRain
Ice56.7%
  • snowSnow
Psychic23.3%
  • windyWindy
Dragon16.7%
  • windyWindy
Bug13.3%
  • rainRain
Steel13.3%
  • snowSnow
Fighting6.7%
  • cloudyCloudy
Flying3.3%
  • windyWindy
Ground3.3%
  • sunnySunny
Normal3.3%
  • partlyCloudyPartly Cloudy
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Donphan in Raid Battles. Whether you're looking for the best counters to take Donphan down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Donphan counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.