Bullet Seed

Bullet Seed is a Fast Attack of type Grass in Pokémon GO. In Gym and Raid battles, it deals 7 damage and it generates 13 energy. In GO Battle League, Bullet Seed deals 5 damage and generates 13 energy. Explore its damage and energy stats in battles, its effectiveness against various Pokémon types, and see which Pokémon wield it best.
Bullet Seed effectiveness against other Pokémon types
| Grass | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
|---|
Bullet Seed Adventure Effects
Bullet Seed has no Adventure Effects.
Bullet Seed in Gym and Raid Battles
Gym and Raid Battles Stats
| Category | Fast Attack |
|---|---|
| Type | Grass |
| Power | 7 |
| Energy | 13 |
| Animation Duration | 1.0s |
| Damage Window | 0.8s - 0.9s |
| DPS | 7.00 Damage per second |
| DPE | 0.54 Damage per Energy |
| EPS | 13.00 Energy per second |
Similar moves in Gym and Raid Battles
| 6 | 5 | 0.5s | 10.00 | 12.00 | |
| 13 | 7 | 1.0s | 7.00 | 13.00 | |
| 7 | 13 | 1.0s | 13.00 | 7.00 | |
| 17 | 17 | 1.5s | 11.33 | 11.33 | |
| 6 | 4 | 0.5s | 8.00 | 12.00 |
Bullet Seed in Trainer Battles
Trainer Battles Stats
| Category | Fast Attack |
|---|---|
| Type | Grass |
| Power | 5 |
| Energy | 13 |
| Duration | 3 Turns |
| DPS | 0.38 Damage per second |
| EPS | 4.33 Energy per second |
| DPE | 0.38 Damage per Energy |
| Tags | Fast Charge |
Special effects
Bullet Seed has no special effects.Similar moves in Trainer Battles
| 2.50 | 4.00 | 5 | 8 | 1s | |
| 4.50 | 2.00 | 9 | 4 | 1s | |
| 1.67 | 4.33 | 5 | 13 | 2s | |
| 3.33 | 3.33 | 10 | 10 | 2s | |
| 3.00 | 4.00 | 6 | 8 | 1s |
Strongest Pokémon with Bullet Seed
Ranking methodology
Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.
Average raid boss weaknesses
Scores attackers against the configured T4+ raid boss pool, including Mega, Legendary and Mythical Pokémon. Outgoing damage reflects how effective each move type is against the bosses; incoming damage reflects the attacker’s resistances to their moves. Per-type rankings use bosses weak to that type. Types without super-effective matchups use the full pool. Unavailable Pokémon are excluded from the boss pool.
The dummy boss uses neutral effectiveness (1.0×) for every move, with incoming damage based on Defense alone. This can favor attackers whose moves the raid pool resists, or whose weaknesses make them take more damage in raids.
Time to return after a team of six faints. Applies to eDPS and estimated battle time.