Best Minior (Yellow Core) counters

Raid Battles

The best Minior (Yellow Core) counters in Pokémon GO are Dusk Mane Necrozma, Primal Kyogre, Shadow Kyogre, Shadow Empoleon, Shadow Magnezone, Origin Forme Dialga, and Shadow Rhyperior. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 1 - 3 Trainers to defeat Minior (Yellow Core) in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Official artwork of Dusk Mane NecrozmaDusk Mane Necrozma
          Metal Claw / Sunsteel Strike
          #1
          Official artwork of Primal KyogrePrimal Kyogre
          Waterfall / Origin Pulse
          #2
          Shadow Pokemon BackgroundOfficial artwork of Shadow KyogreShadow Kyogre
          Waterfall / Origin Pulse
          #3
          Shadow Pokemon BackgroundOfficial artwork of Shadow EmpoleonShadow Empoleon
          Metal Claw / Hydro Cannon
          #4
          Shadow Pokemon BackgroundOfficial artwork of Shadow MagnezoneShadow Magnezone
          Spark / Wild Charge
          #5
          Official artwork of Origin Forme DialgaOrigin Forme Dialga
          Metal Claw / Roar of Time
          #6
          Shadow Pokemon BackgroundOfficial artwork of Shadow RhyperiorShadow Rhyperior
          Smack Down / Rock Wrecker
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Thumbnail image of Dusk Mane NecrozmaDusk Mane NecrozmaSteelMetal Claw SteelSunsteel Strike 71.693360.2152s156.1
          2.Thumbnail image of Primal KyogrePrimal KyogreWaterWaterfall WaterOrigin Pulse *63.622477.9159s133.4
          3.Shadow Pokemon BackgroundThumbnail image of Shadow KyogreShadow KyogreWaterWaterfall WaterOrigin Pulse *59.541592.4263s115.6
          4.Shadow Pokemon BackgroundThumbnail image of Shadow EmpoleonShadow EmpoleonSteelMetal Claw WaterHydro Cannon *54.381830.5169s110.7
          5.Shadow Pokemon BackgroundThumbnail image of Shadow MagnezoneShadow MagnezoneElectricSpark ElectricWild Charge 53.251918.2170s109.9
          6.Thumbnail image of Origin Forme DialgaOrigin Forme DialgaSteelMetal Claw DragonRoar of Time *49.212406.6175s108.1
          7.Shadow Pokemon BackgroundThumbnail image of Shadow RhyperiorShadow RhyperiorRockSmack Down RockRock Wrecker *50.352166.4174s107.8
          8.Shadow Pokemon BackgroundThumbnail image of Shadow RampardosShadow RampardosRockSmack Down RockRock Slide 60.731032.7363s107.6
          9.Shadow Pokemon BackgroundThumbnail image of Shadow ExcadrillShadow ExcadrillSteelMetal Claw SteelIron Head 51.331988.9172s107.5
          10.Mega Pokemon BackgroundThumbnail image of Mega TyranitarMega Pokémon iconMega TyranitarRockSmack Down *RockStone Edge 47.472231.7178s103.5
          11.Shadow Pokemon BackgroundThumbnail image of Shadow MetagrossShadow MetagrossSteelBullet Punch SteelMeteor Mash *48.731896.1176s102.2
          12.Thumbnail image of Dawn Wings NecrozmaDawn Wings NecrozmaSteelMetal Claw GhostMoongeist Beam 50.431575.2274s101.1
          13.Mega Pokemon BackgroundThumbnail image of Mega SwampertMega Pokémon iconMega SwampertWaterWater Gun WaterHydro Cannon *47.112046.6179s101.0
          14.Shadow Pokemon BackgroundThumbnail image of Shadow RaikouShadow RaikouElectricThunder Shock ElectricWild Charge 51.751356.0273s100.1
          15.Thumbnail image of XurkitreeXurkitreeElectricSpark ElectricDischarge 53.141201.2271s99.7
          16.Thumbnail image of KyogreKyogreWaterWaterfall WaterOrigin Pulse *49.521576.4275s99.7
          17.Thumbnail image of DialgaDialgaSteelMetal Claw SteelIron Head 45.652111.7181s99.2
          18.Shadow Pokemon BackgroundThumbnail image of Shadow KinglerShadow KinglerSteelMetal Claw WaterCrabhammer 56.69902.2368s99.1
          19.Shadow Pokemon BackgroundThumbnail image of Shadow LuxrayShadow LuxrayElectricSpark ElectricWild Charge 53.771067.4371s98.3
          20.Mega Pokemon BackgroundThumbnail image of Mega ManectricMega Pokémon iconMega ManectricElectricThunder Fang ElectricWild Charge 51.551255.9273s98.2
          21.Shadow Pokemon BackgroundThumbnail image of Shadow ElectivireShadow ElectivireElectricThunder Shock ElectricWild Charge 53.671058.8371s98.0
          22.Shadow Pokemon BackgroundThumbnail image of Shadow GigalithShadow GigalithRockSmack Down RockMeteor Beam *50.251330.4275s97.4
          23.Mega Pokemon BackgroundThumbnail image of Mega GyaradosMega Pokémon iconMega GyaradosWaterWaterfall WaterHydro Pump 46.581672.0280s96.1
          24.Thumbnail image of EmpoleonEmpoleonSteelMetal Claw WaterHydro Cannon *45.251808.3182s95.4
          25.Thumbnail image of MagnezoneMagnezoneElectricSpark ElectricWild Charge 44.371892.9184s94.8
          26.Shadow Pokemon BackgroundThumbnail image of Shadow TyranitarShadow TyranitarRockSmack Down *RockStone Edge 47.221446.3279s94.3
          27.Shadow Pokemon BackgroundThumbnail image of Shadow AggronShadow AggronRockSmack Down RockMeteor Beam 43.581957.3185s94.1
          28.Thumbnail image of ZekromZekromElectricCharge Beam ElectricFusion Bolt *46.191530.9281s93.7
          29.Thumbnail image of ExcadrillExcadrillSteelMetal Claw SteelIron Head 42.811970.5186s92.9
          30.Thumbnail image of RhyperiorRhyperiorRockSmack Down RockRock Wrecker *41.732131.2188s92.5
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          Group size

          You need at least 1 Trainers to defeat a Minior (Yellow Core) in a 3-Star Raid.

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          • Minimum group size: 1 Trainers
          • Optimal group size: 2 - 3 Trainers
          • Very easy with: 4+ Trainers

          Minior (Yellow Core) CP range from Raids

          Minior (Yellow Core) can be caught with the following Combat Power after being defeated in Raids:

          • From 1241 CP to 1310 CP, with no weather boost
          • From 1551 CP to 1637 CP with Partly Cloudy and Windy weather boost

          Minior (Yellow Core) weaknesses

          Minior (Yellow Core) type chart

          When fighting Minior (Yellow Core), keep in mind the that Rock and Flying-type Pokémon are weak to Electric, Ice, Rock, Steel, and Water-type moves. They take reduced damage from Bug, Fire, Flying, Ground, Normal, and Poison-type moves.

          Weaknesses

          • ElectricElectric160.0%
          • IceIce160.0%
          • RockRock160.0%
          • SteelSteel160.0%
          • WaterWater160.0%

          Resistances

          • BugBug62.5%
          • FireFire62.5%
          • FlyingFlying62.5%
          • GroundGround62.5%
          • NormalNormal62.5%
          • PoisonPoison62.5%
          More informationMore information
          • Minior (Yellow Core) takes increased damage from Electric, Ice, Rock, Steel, and Water type moves.
          • Minior (Yellow Core) takes reduced damage from Bug, Fire, Flying, Ground, Normal, and Poison type moves.
          • Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and best weather for defeating Minior (Yellow Core)

          Move-typeUsage (%)Weather
          Electric110.0%
          • rainRain
          Steel80.0%
          • snowSnow
          Water80.0%
          • rainRain
          Rock64.0%
          • partlyCloudyPartly Cloudy
          Ice48.0%
          • snowSnow
          Ghost6.0%
          • fogFog
          Dragon4.0%
          • windyWindy
          Psychic4.0%
          • windyWindy
          Grass2.0%
          • sunnySunny
          Fighting2.0%
          • cloudyCloudy

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Minior (Yellow Core) in Raid Battles. Whether you're looking for the best counters to take Minior (Yellow Core) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          This guide displays a list of best Minior (Yellow Core) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.