The 30 BEST Minior (Orange Core) Counters (Updated March 2024)

Raid Battles

This guide displays a list of best Minior (Orange Core) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

Best Minior (Orange Core) Pokémon GO counters are Primal Kyogre, Shadow Metagross, Mega Swampert, Shadow Kyogre, Shadow Rhyperior, Shadow Rampardos, and Mega Diancie. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 1 - 3 Trainers to defeat Minior (Orange Core) in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Official artwork of Primal KyogrePrimal Kyogre
          Waterfall / Origin Pulse
          #1
          Shadow Pokemon BackgroundOfficial artwork of Shadow MetagrossShadow Metagross
          Bullet Punch / Meteor Mash
          #2
          Mega Pokemon BackgroundOfficial artwork of Mega SwampertMega Swampert
          Water Gun / Hydro Cannon
          #3
          Shadow Pokemon BackgroundOfficial artwork of Shadow KyogreShadow Kyogre
          Waterfall / Origin Pulse
          #4
          Shadow Pokemon BackgroundOfficial artwork of Shadow RhyperiorShadow Rhyperior
          Smack Down / Rock Wrecker
          #5
          Shadow Pokemon BackgroundOfficial artwork of Shadow RampardosShadow Rampardos
          Smack Down / Rock Slide
          #6
          Mega Pokemon BackgroundOfficial artwork of Mega DiancieMega Diancie
          Rock Throw / Rock Slide
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Thumbnail image of Primal KyogrePrimal KyogreWaterWaterfall WaterOrigin Pulse *53.732092.5174s112.7
          2.Shadow Pokemon BackgroundThumbnail image of Shadow MetagrossShadow MetagrossSteelBullet Punch SteelMeteor Mash *51.001984.6178s106.9
          3.Mega Pokemon BackgroundThumbnail image of Mega SwampertMega Pokémon iconMega SwampertWaterWater Gun WaterHydro Cannon *47.852078.5183s102.6
          4.Shadow Pokemon BackgroundThumbnail image of Shadow KyogreShadow KyogreWaterWaterfall WaterOrigin Pulse *50.371347.0283s97.8
          5.Shadow Pokemon BackgroundThumbnail image of Shadow RhyperiorShadow RhyperiorRockSmack Down RockRock Wrecker *45.111941.1188s96.6
          6.Shadow Pokemon BackgroundThumbnail image of Shadow RampardosShadow RampardosRockSmack Down RockRock Slide 53.64912.2383s95.0
          7.Mega Pokemon BackgroundThumbnail image of Mega DiancieMega Pokémon iconMega DiancieRockRock Throw RockRock Slide 48.801260.1286s94.1
          8.Shadow Pokemon BackgroundThumbnail image of Shadow EmpoleonShadow EmpoleonSteelMetal Claw WaterHydro Cannon *45.151519.6290s91.9
          9.Thumbnail image of MetagrossMetagrossSteelBullet Punch SteelMeteor Mash *42.271948.8193s91.8
          10.Shadow Pokemon BackgroundThumbnail image of Shadow MagnezoneShadow MagnezoneElectricSpark ElectricWild Charge 44.111588.8291s91.0
          11.Mega Pokemon BackgroundThumbnail image of Mega TyranitarMega Pokémon iconMega TyranitarRockSmack Down *RockStone Edge 41.411946.7195s90.3
          12.Shadow Pokemon BackgroundThumbnail image of Shadow RaikouShadow RaikouElectricThunder Shock ElectricWild Charge 46.661222.6289s90.2
          13.Mega Pokemon BackgroundThumbnail image of Mega BlastoiseMega Pokémon iconMega BlastoiseWaterWater Gun WaterHydro Cannon *45.261376.2291s90.2
          14.Thumbnail image of XurkitreeXurkitreeElectricThunder Shock ElectricDischarge 47.581075.4390s89.3
          15.Shadow Pokemon BackgroundThumbnail image of Shadow ExcadrillShadow ExcadrillSteelMetal Claw SteelIron Head 42.611651.0294s89.3
          16.Shadow Pokemon BackgroundThumbnail image of Shadow ElectivireShadow ElectivireElectricThunder Shock ElectricWild Charge 48.46956.2390s88.5
          17.Shadow Pokemon BackgroundThumbnail image of Shadow SwampertShadow SwampertWaterWater Gun WaterHydro Cannon *44.441338.1292s88.4
          18.Mega Pokemon BackgroundThumbnail image of Mega ManectricMega Pokémon iconMega ManectricElectricThunder Fang ElectricWild Charge 46.261127.0391s88.2
          19.Shadow Pokemon BackgroundThumbnail image of Shadow MamoswineShadow MamoswineIcePowder Snow IceAvalanche 47.36994.1391s87.5
          20.Thumbnail image of ZekromZekromElectricCharge Beam ElectricFusion Bolt *42.991424.8294s87.2
          21.Shadow Pokemon BackgroundThumbnail image of Shadow KinglerShadow KinglerWaterBubble WaterCrabhammer 49.59789.2491s86.7
          22.Mega Pokemon BackgroundThumbnail image of Mega GyaradosMega Pokémon iconMega GyaradosWaterWaterfall WaterHydro Pump 41.061474.0298s84.7
          23.Thumbnail image of KyogreKyogreWaterWaterfall WaterOrigin Pulse *41.831331.7297s84.2
          24.Shadow Pokemon BackgroundThumbnail image of Shadow ZapdosShadow ZapdosElectricThunder Shock *ElectricThunderbolt 47.10829.1494s84.0
          25.Thumbnail image of MelmetalMelmetalElectricThunder Shock SteelDouble Iron Bash *37.121988.61105s83.1
          26.Shadow Pokemon BackgroundThumbnail image of Shadow FeraligatrShadow FeraligatrWaterWater Gun *WaterHydro Cannon *44.55970.3396s83.0
          27.Shadow Pokemon BackgroundThumbnail image of Shadow LuxrayShadow LuxrayElectricSpark ElectricWild Charge 45.37900.6396s82.9
          28.Thumbnail image of RhyperiorRhyperiorRockSmack Down RockRock Wrecker *37.281903.91105s82.6
          29.Shadow Pokemon BackgroundThumbnail image of Shadow TyranitarShadow TyranitarRockSmack Down *RockStone Edge 41.351266.4299s82.6
          30.Mega Pokemon BackgroundThumbnail image of Mega AggronMega Pokémon iconMega AggronSteelIron Tail RockMeteor Beam 35.942084.71108s81.8
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          Group size

          You need at least 1 Trainers to defeat a Minior (Orange Core) in a 3-Star Raid.

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          • Minimum group size: 1 Trainers
          • Optimal group size: 2 - 3 Trainers
          • Very easy with: 4+ Trainers

          Minior (Orange Core) CP range from Raids

          Minior (Orange Core) can be caught with the following Combat Power after being defeated in Raids:

          • From 1241 CP to 1310 CP, with no weather boost
          • From 1551 CP to 1637 CP with Partly Cloudy and Windy weather boost

          Minior (Orange Core) weaknesses

          Minior (Orange Core) type chart

          When fighting Minior (Orange Core), keep in mind the that Rock and Flying-type Pokémon are weak to Electric, Ice, Rock, Steel, and Water type moves. They take reduced damage from Bug, Fire, Flying, Ground, Normal, and Poison type moves.

          Takes increased damage
          ElectricElectric160.0%
          IceIce160.0%
          RockRock160.0%
          SteelSteel160.0%
          WaterWater160.0%
          Takes decreased damage
          BugBug62.5%
          FireFire62.5%
          FlyingFlying62.5%
          GroundGround62.5%
          NormalNormal62.5%
          PoisonPoison62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and weather for Minior (Orange Core) Raids

          Move-typeUsage (%)Weather
          Electric110.0%
          • rainRain
          Water86.0%
          • rainRain
          Rock74.0%
          • partlyCloudyPartly Cloudy
          Steel72.0%
          • snowSnow
          Ice40.0%
          • snowSnow
          Dragon10.0%
          • windyWindy
          Psychic4.0%
          • windyWindy
          Ghost4.0%
          • fogFog

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Minior (Orange Core) in Raid Battles. Whether you're looking for the best counters to take Minior (Orange Core) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.