Best Mega Manectric Raid Counters

Raid Battles

Find the best counters for defeating Mega Manectric in Pokémon GO. This page shows the top 50 Mega Manectric raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Manectric CP range from Raids

Mega Manectric can be caught with the following Combat Power after being defeated in Raids:

  • From 1959 CP to 2046 CP, with no weather boost
  • From 2449 CP to 2557 CP with Rain weather boost

Mega Manectric weaknesses

Mega Manectric type chart

When fighting Mega Manectric, keep in mind the that Electric-type Pokémon are weak to Ground-type moves. They take reduced damage from Electric, Flying, and Steel-type moves.

Mega Manectric takes increased damage from:Mega Manectric takes increased damage from:
+60.0%
  • GroundGround
Mega Manectric takes reduced damage from:Mega Manectric takes reduced damage from:
-37.5%
  • ElectricElectric
  • FlyingFlying
  • SteelSteel

Best move-types and best weather for defeating Mega Manectric

Move-typeUsage (%)Weather
Ground248.0%
  • sunnySunny
Psychic36.0%
  • windyWindy
Dragon24.0%
  • windyWindy
Fire20.0%
  • sunnySunny
Fighting16.0%
  • cloudyCloudy
Bug16.0%
  • rainRain
Normal12.0%
  • partlyCloudyPartly Cloudy
Ice12.0%
  • snowSnow
Water8.0%
  • rainRain
Poison4.0%
  • cloudyCloudy
Ghost4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Manectric in Raid Battles. Whether you're looking for the best counters to take Mega Manectric down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Manectric counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.