Mega Manectric PvP: Best Movesets & Mega Edition Rankings
Find the best moveset for Mega Manectric, compare its Mega Edition rankings, and explore key wins and losses to see where it fits on your team.
Mega Manectric in Great League: Mega Edition
Best Mega Manectric IVs in Great League: Mega Edition
#1102
- 0ATK
- 15DEF
- 13STA
Effective stats
Best Moveset
- Fast Attack
Snarl- Charged Attack 1
Wild Charge- Charged Attack 2
Psychic Fangs
Top 50 IV spreads · Level 50 cap
Key Wins
Deoxys (Defense Forme)
784
Jellicent
773
Araquanid
700
Azumarill
678
Melmetal
521
Key Losses
Mimikyu
140
Tinkaton
152
Mega Sableye
169
Cramorant
269
Altaria
478
Mega Manectric in Ultra League: Mega Edition
Best Mega Manectric IVs in Ultra League: Mega Edition
#787
- 0ATK
- 13DEF
- 13STA
Effective stats
Best Moveset
- Fast Attack
Snarl- Charged Attack 1
Wild Charge- Charged Attack 2
Psychic Fangs
Top 50 IV spreads · Level 50 cap
Key Wins
Jellicent
828
Skeledirge
692
Corviknight
632
Shadow Dusknoir
604
Empoleon
524
Key Losses
Mega Malamar
94
Tinkaton
120
Mimikyu
151
Florges
167
Zygarde Complete Form
242
Mega Manectric in Master League: Mega Edition
Best Mega Manectric IVs in Master League: Mega Edition
#295
- 15ATK
- 15DEF
- 15STA
Effective stats
Best Moveset
- Fast Attack
Snarl- Charged Attack 1
Wild Charge- Charged Attack 2
Psychic Fangs
Top 50 IV spreads · Level 50 cap
Key Wins
Lunala
773
Dawn Wings Necrozma
742
Ho-Oh
729
Kyogre
707
Primal Kyogre
617
Key Losses
Defensive Type Chart
| +60.0% |
|
| -37.5% |
|
Compare All Mega Manectric PvP Move Combinations
Fast Attacks needed | |||||
|---|---|---|---|---|---|
| 6 | 5 | 6 | 9s | ||
| 5 | 5 | 5 | 7.5s | ||
| 5 | 4 | 4 | 7.5s | ||
| 5 | 5 | 5 | 7.5s | ||
| 4 | 3 | 3 | 6s | ||
| 4 | 3 | 3 | 6s | ||
| 5 | 5 | 4 | 7.5s | ||
| 5 | 4 | 4 | 7.5s | ||
| 4 | 3 | 4 | 6s | ||
| 5 | 4 | 4 | 7.5s | ||
Mega Manectric PvP Fast Attacks
Charge Beam2.4 DPT
3.67 EPT3 turns
Snarl1.67 DPT
4.33 EPT3 turns
Thunder Fang4.8 DPT
3 EPT2 turns
Mega Manectric PvP Charged Attacks
Thunder120
602 DPE
Flame Burst70
551.27 DPE
Wild Charge120
452.67 DPE
Overheat130
552.36 DPE
Psychic Fangs40
351.14 DPE
Discharge+60
351.71 DPE
Mega Manectric PvP FAQ
Is Mega Manectric good in PvP?
Mega Manectric ranks #787 of 912 in Ultra League: Mega Edition, with a PvPoke score of 61.1 and tier F in our list. This is its highest overall score among the three leagues shown. Check its moves, weaknesses and team fit before investing; a high rank does not guarantee wins.
What is the best Mega Manectric moveset for Great League: Mega Edition?
The recommended Great League: Mega Edition PvP moveset for Mega Manectric is
Snarl with
Wild Charge and
Psychic Fangs, according to the imported PvPoke ranking.
What is the best Mega Manectric moveset for Ultra League: Mega Edition?
The recommended Ultra League: Mega Edition PvP moveset for Mega Manectric is
Snarl with
Wild Charge and
Psychic Fangs, according to the imported PvPoke ranking.
What is the best Mega Manectric moveset for Master League: Mega Edition?
The recommended Master League: Mega Edition PvP moveset for Mega Manectric is
Snarl with
Wild Charge and
Psychic Fangs, according to the imported PvPoke ranking.
Which league is best for Mega Manectric?
Ultra League: Mega Edition has its highest imported PvPoke score (61.1) among Great, Ultra and Master League. This compares overall scores within each league, not win rates across leagues. Your available team, IVs and investment budget may favor another league.
Does Mega Manectric need an Elite TM?
None of its resolved recommended moves for the leagues shown are marked as legacy in our database. You may still need normal TMs and a second Charged Attack.
A legacy move may require an event, an Elite TM or another special method. Not every legacy move is available through an Elite TM. Check the move and Pokémon before spending one.
Are these IVs worth building?
These IVs maximize Attack × Defense × HP under the league's CP cap and the calculator's level limit. They are a useful starting point, but matchup breakpoints and Charged Attack priority can favor other spreads.
In Great League, Pokémon that can exceed 1500 CP often benefit from lower Attack IVs, which can leave room for more total stats under the cap. The exact best spread depends on the Pokémon; it is not always 0/15/15.
The same principle applies to Ultra League's 2500 CP cap. Pokémon that cannot reach the cap at the allowed level generally benefit from higher IVs in all three stats.
Master League has no CP cap, so 15/15/15 maximizes a Pokémon's stats at a given level. Some other spreads perform similarly in particular matchups.
Compare your own Pokémon in the IV checker before spending resources. The highest stat product is a benchmark, not a promise of the best result in every matchup; the displayed spread is not necessarily the IV spread used by PvPoke simulations.
Base second Charged Attack cost: 50,000 Stardust and 50 Candy.
Levels and Candy XL needs refer to the highest stat-product build shown. Power-up costs depend on your starting level. Second Charged Attack costs shown are base costs; Shadow and Purified modifiers may apply.
PvP IV Checker →What do key wins and counters tell me?
Matchup ratings measure this Pokémon’s performance out of 1,000. 500 is a tie; higher is better. A dash means the rating is unavailable in our imported data.
Overall rankings combine several battle roles. PvPoke’s key wins and counters for these rankings come from its Leads scenario, with two shields on each side. They are examples, not guaranteed outcomes: IVs, energy, shields, move timing and baiting can change a battle.
Read PvPoke’s ranking methodologyHow do the first, second and third attack counts work?
Each number is the additional Fast Attacks needed before using the same Charged Attack again. The first starts from zero energy; the second and third retain leftover energy, with a 100-energy cap. Time to first charge counts Fast Attack time only. Switching moves, overfarming and battle interruptions change this sequence. A dash means the move cannot be reached with the available data.
Fast Attack stats explained
Compare energy generation, damage per turn, and attack duration. Faster energy gain helps reach Charged Attacks sooner, while shorter Fast Attacks offer more flexibility. The recommended move depends on the Pokémon's full moveset and matchups.
Move-card power, DPT and DPE include this Pokémon’s same-type and Shadow attack bonuses. They do not predict damage against a specific opponent. EPT is energy per turn; one turn lasts 0.5 seconds.
Charged Attack stats explained
Charged Attacks cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.
Charged cards show adjusted power, energy cost and DPE (power divided by energy cost). Charge counts use the Fast Attack selected above the cards, starting at zero energy and carrying leftover energy into the next two uses.
What are Mega Edition rankings?
These rankings include Mega Evolutions and are separate from standard leagues; they do not imply eligibility in the current GO Battle League rotation.
How fresh are these rankings?
These pages use an imported PvPoke snapshot, not live rankings. The import date is recorded only when ranking data is refreshed; it is not the page build date. Older snapshots may have no recorded import date. Standard overall rankings do not describe every limited cup or current GO Battle League rotation.
Source: PvPoke · Format: Mega Edition 1500 CP · Overall rankings · Imported Oct 18, 2026, 6:16 AM UTC
Source: PvPoke · Format: Mega Edition 2500 CP · Overall rankings · Imported Oct 18, 2026, 6:16 AM UTC
Source: PvPoke · Format: Mega Edition uncapped · Overall rankings · Imported Oct 18, 2026, 6:16 AM UTC




