Mew is a Mythical Psychic-type Pokémon in Pokémon GO. At level 50, Mew has a maximum CP of 3,691. It is weak to Bug, Dark, and Ghost-type attacks. The best raid moveset for Mew is Snarl and Psychic.
| 1. | 11.95 | 12.97 | 367.9 | ||
| 2. | 11.82 | 12.82 | 363.7 | ||
| 3. | 11.56 | 12.55 | 355.8 | ||
| 4. | 11.56 | 12.55 | 355.8 | ||
| 5. | 11.54 | 12.52 | 355.1 | ||
| 6. | 11.45 | 12.43 | 352.5 | ||
| 7. | 11.31 | 12.28 | 348.2 | ||
| 8. | 11.28 | 12.24 | 347.2 |
| Damage | 9 |
|---|---|
| Energy | 13 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 10 |
|---|---|
| Energy | 12 |
| Damage | 15 |
|---|---|
| Energy | 15 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 1.2s - 1.5s |
| Damage | 9 |
|---|---|
| Energy | 8 |
| Damage | 11 |
|---|---|
| Energy | 13 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 5 |
|---|---|
| Energy | 13 |
| Damage | 14 |
|---|---|
| Energy | 8 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 9 |
|---|---|
| Energy | 12 |
| Damage | 7 |
|---|---|
| Energy | 14 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 6 |
|---|---|
| Energy | 11 |
| Damage | 13 |
|---|---|
| Energy | 20 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 0.6s - 0.8s |
| Damage | 14 |
|---|---|
| Energy | 16 |
| Damage | 17 |
|---|---|
| Energy | 12 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 0.8s - 1.0s |
| Damage | 9 |
|---|---|
| Energy | 7 |
| Damage | 6 |
|---|---|
| Energy | 4 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.1s - 0.3s |
| Damage | 6 |
|---|---|
| Energy | 8 |
| Damage | 11 |
|---|---|
| Energy | 9 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.6s - 0.8s |
| Damage | 7 |
|---|---|
| Energy | 5 |
| Damage | 6 |
|---|---|
| Energy | 5 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.2s - 0.4s |
| Damage | 4 |
|---|---|
| Energy | 4 |
| Damage | 5 |
|---|---|
| Energy | 5 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.3s - 0.5s |
| Damage | 3 |
|---|---|
| Energy | 2 |
| Damage | 13 |
|---|---|
| Energy | 9 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.4s - 1.0s |
| Damage | 7 |
|---|---|
| Energy | 7 |
| Damage | 14 |
|---|---|
| Energy | 8 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.7s - 1.0s |
| Damage | 7 |
|---|---|
| Energy | 5 |
| Damage | 13 |
|---|---|
| Energy | 7 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 11 |
|---|---|
| Energy | 10 |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 1.4s - 2.3s |
| Damage | 80 |
|---|---|
| Energy | 45 |
| Damage | 45 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 0.9s - 1.1s |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Damage | 90 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.6s - 2.0s |
| Damage | 100 |
|---|---|
| Energy | 45 |
Wild Charge has a 100.0% chance to:
| Damage | 100 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.3s - 2.3s |
| Damage | 100 |
|---|---|
| Energy | 60 |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.8s - 2.3s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 100 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 2.1s - 3.3s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 140 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 3.0s - 3.5s |
| Damage | 150 |
|---|---|
| Energy | 75 |
| Damage | 40 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.4s - 1.8s |
| Damage | 40 |
|---|---|
| Energy | 40 |
| Damage | 70 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 3.1s - 3.6s |
| Damage | 65 |
|---|---|
| Energy | 50 |
Flame Charge has a 100.0% chance to:
| Damage | 160 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 2.6s - 3.8s |
| Damage | 130 |
|---|---|
| Energy | 55 |
Overheat has a 100.0% chance to:
| Damage | 180 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 5.0s |
| Damage window | 2.8s - 4.8s |
| Damage | 150 |
|---|---|
| Energy | 80 |
| Damage | 90 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.6s - 2.5s |
| Damage | 90 |
|---|---|
| Energy | 50 |
| Damage | 90 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 3.1s - 3.9s |
| Damage | 80 |
|---|---|
| Energy | 45 |
Energy Ball has a 10.0% chance to:
| Damage | 80 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 2.6s - 3.1s |
| Damage | 80 |
|---|---|
| Energy | 55 |
Bulldoze has a 100.0% chance to:
| Damage | 95 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 1.5s - 3.0s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 130 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 1.4s - 2.8s |
| Damage | 140 |
|---|---|
| Energy | 75 |
| Damage | 150 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 3.5s - 3.8s |
| Damage | 150 |
|---|---|
| Energy | 80 |
| Damage | 95 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 1.5s - 2.8s |
| Damage | 75 |
|---|---|
| Energy | 55 |
Psychic has a 10.0% chance to:
| Damage | 60 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.8s - 2.4s |
| Damage | 70 |
|---|---|
| Energy | 40 |
| Damage | 105 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 0.9s - 2.3s |
| Damage | 100 |
|---|---|
| Energy | 55 |
| Damage | 70 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 2.9s - 3.1s |
| Damage | 60 |
|---|---|
| Energy | 45 |
Ancient Power has a 10.0% chance to:
| Damage | 75 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.3s - 2.4s |
| Damage | 75 |
|---|---|
| Energy | 45 |
| Damage | 85 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 3.2s - 3.5s |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Damage | 100 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.4s - 2.3s |
| Damage | 110 |
|---|---|
| Energy | 65 |
| Damage | 60 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 1.2s - 1.4s |
| Damage | 75 |
|---|---|
| Energy | 45 |
DPS and TDO for every Fast and Charged Attack combination Mew can learn. Change the weather or the opponent to see how the order shifts.
Legacy moves are marked with an asterisk (*). You get them at special events or with an Elite Fast TM or Elite Charged TM. The table above lists every move Mew can learn, with its DPS and TDO.
At Level 50, Mew maxes out at 3,691 CP. Raid catches are 1,785 to 1,865 CP, or 2,231 to 2,332 CP weather boosted. Field and Special Research catches are 1,339 to 1,399 CP. The top of each range is a hundo.
| 3691 CP | |
| Level 50, 15/15/15 IVs | |
| 1339 CP - 1399 CP | |
| Level 15, 10/10/10 minimum IVs | |
| 1785 CP - 1865 CP | |
| Level 20, 10/10/10 minimum IVs | |
| 1785 CP - 1865 CP | |
| Level 20, 10/10/10 minimum IVs | |
| 2231 CP - 2332 CP | |
| Weather boosted, Level 25, 10/10/10 minimum IVs |
Mew’s max CP at every level from 1 to 50. CP Calculator
| LVL | Max CP | LVL | Max CP | LVL | Max CP |
|---|---|---|---|---|---|
| 1 | 46 CP | 2 | 144 CP | 3 | 243 CP |
| 4 | 341 CP | 5 | 440 CP | 6 | 539 CP |
| 7 | 637 CP | 8 | 736 CP | 9 | 834 CP |
| 10 | 933 CP | 11 | 1026 CP | 12 | 1119 CP |
| 13 | 1213 CP | 14 | 1306 CP | 15 | 1399 CP |
| 16 | 1492 CP | 17 | 1586 CP | 18 | 1679 CP |
| 19 | 1772 CP | 20 | 1865 CP | 21 | 1959 CP |
| 22 | 2052 CP | 23 | 2145 CP | 24 | 2239 CP |
| 25 | 2332 CP | 26 | 2425 CP | 27 | 2519 CP |
| 28 | 2612 CP | 29 | 2705 CP | 30 | 2799 CP |
| 31 | 2845 CP | 32 | 2892 CP | 33 | 2939 CP |
| 34 | 2985 CP | 35 | 3032 CP | 36 | 3079 CP |
| 37 | 3125 CP | 38 | 3172 CP | 39 | 3218 CP |
| 40 | 3265 CP | 41 | 3307 CP | 42 | 3348 CP |
| 43 | 3390 CP | 44 | 3432 CP | 45 | 3475 CP |
| 46 | 3518 CP | 47 | 3561 CP | 48 | 3604 CP |
| 49 | 3648 CP | 50 | 3691 CP |
Mega Pokémon that boost Mew’s Psychic-type moves and give extra Candy and Candy XL when you catch Mew.
Mega and Primal Raid Bonus –In raids, an active Mega gives every other Pokémon a 10% damage boost, or 30% for attacks that share its type. Boosts from several Megas don’t stack; only the highest one applies.
Mega and Primal Catch Bonus –While you have a Mega out, you get extra XP and Candy for catching Pokémon that share its type, and for any raid boss. These bonuses don’t stack. At High and Max Mega Level, same-type catches also have a better chance of giving Candy XL.
Note on Primal Kyogre, Primal Groudon, and Mega Rayquaza| Pokédex Number | #151 |
|---|---|
| Height | 0.4 m |
| Weight | 4 kg |
| Region | Generation 1 |
| Can be traded | Not Allowed |
| Gender | Genderless |
| Buddy distance | 20 km |
| Released | Yes |
| Shiny released | Yes |
| Pokémon Home transfer | Allowed |
| Base Flee Rate | 0% |
| Catch rewards | |
| Additional Move Cost |
The illustration compares it with a 1.70 m (5′07″) Trainer.
| XXS | XS | M | XL | XXL |
|---|---|---|---|---|
![]() | ![]() | ![]() | ![]() | ![]() |
| 0.2 m | 0.2 m | 0.4 m | 0.6 m | 0.7 m |
Mew's height ranges from 0.196 m to 0.7 m, with the average being 0.4 m.
| Size | Lower bound | Upper bound |
|---|---|---|
| XXS | 0.196 m0′08″ | 0.2 m0′08″ |
| XS | 0.2 m0′08″ | 0.3 m1′00″ |
| M | 0.3 m1′00″ | 0.5 m1′08″ |
| XL | 0.5 m1′08″ | 0.6 m2′00″ |
| XXL | 0.6 m2′00″ | 0.7 m2′04″ |
| LVL | |||
|---|---|---|---|
| 50 | 520,000 | 304 | 296 |
| 40 | 280,000 | 304 | 10 |
| 35 | 190,000 | 196 | - |
| 30 | 125,000 | 126 | - |
| 25 | 80,000 | 87 | - |
| 20 | 47,500 | 58 | - |
| 15 | 25,500 | 38 | - |
| 10 | 11,000 | 19 | - |
| 5 | 3,000 | 9 | - |
Stardust, Candy and Candy XL to power up Mew from Level 1 to 15, 20, 25, 30, 35, 40 and 50. Maxing it out costs 520,000 Stardust, 304 Candy and 296 Candy XL.
High-resolution Pokémon HOME sprites for Mew. Labels are our best match for each sprite. Click one to download it at 512×512.
| Versions | Pokédex entry |
|---|---|
| Red, Blue | So rare that it is still said to be a mirage bymany experts. Only a few people have seen it worldwide. |
| Yellow | When viewed through a micro scope, thisPOKéMON's short, fine, delicate hair can be seen. |
| Gold | Apparently, it appears only to those people whoare pure of heart and have a strong desire to see it. |
| Silver | Its DNA is said to contain the genet ic codes of allPOKéMON, so it can use all kinds of techniques. |
| Crystal | Because it can learn any move, some people beganresearch to see if it is the ancestor of all POKéMON. |
| Ruby, Sapphire | MEW is said to possess the genetic composition of all POKéMON. It is capable of making itself invisibleat will, so it entirely avoids notice even if it approaches people. |
| Emerald | A MEW is said to possess the genes of all POKéMON. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people. |
| FireRed | A POKéMON of South America that was thought to have been extinct. It is very intelligent and learns any move. |
| LeafGreen | So rare that it is still said to be a mirage by many experts. Only a few people have seen it worldwide. |
| Diamond, Pearl, Platinum | Because it can use all kinds of moves, many scientists believe MEW to be the ancestor of Pokémon. |
| HeartGold | Apparently, it appears only to those people who are pure of heart and have a strong desire to see it. |
| SoulSilver | Its DNA is said to contain the genetic codes of all Pokémon, so it can use all kinds of techniques. |
| Black, White, Black 2, White 2 | Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon. |
| X | Because it can use all kinds of moves, many scientists believe Mew to be the ancestor of Pokémon. |
| Y | Its DNA is said to contain the genetic codes of all Pokémon, so it can use all kinds of techniques. |
| Omega Ruby, Alpha Sapphire | Mew is said to possess the genetic composition of all Pokémon. It is capable of making itself invisible at will, so it entirely avoids notice even if it approaches people. |
| Let's Go, Pikachu!, Let's Go, Eevee! | When viewed through a microscope, this Pokémon’s short, fine, delicate hair can be seen. |
Mew’s best moves are Snarl and Psychic, for 12.97 DPS and 367.9 TDO.
Values use the default battle settings. Results vary with the opponent and weather.
Psychic-type Pokémon are weak to Bug, Dark, and Ghost-type moves. They take reduced damage from Fighting and Psychic-type moves.
Mew tops out at 3,265 CP at Level 40 and 3,691 CP at Level 50.
Mew can be Shiny in Pokémon GO ✨.
Mew cannot Dynamax in Pokémon GO.
The following Mega Pokémon boost Mew: Mega Alakazam, Mega Slowbro, Mega Starmie, Mega Mewtwo X, Mega Mewtwo Y, Mega Gardevoir, Mega Medicham, Mega Metagross, Mega Latias, Mega Latios, Mega Rayquaza, Mega Gallade, Mega Delphox, and Mega Malamar.