- 160.0%
Ghost
Psychic
- 62.5%
Dark
- 39.1%
Normal
| Damage | 6 |
|---|---|
| Energy | 4 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.1s - 0.3s |
| Damage | 6 |
|---|---|
| Energy | 8 |
# | Fast Attack | Charged Attack | DPS | TDO | Score 🔽 |
|---|---|---|---|---|---|
| 1. | 12.16 | 306.1 | 11.07 | ||
| 2. | 12.05 | 303.2 | 10.97 | ||
| 3. | 11.76 | 296.1 | 10.71 | ||
| 4. | 11.76 | 296.1 | 10.71 | ||
| 5. | 11.74 | 295.5 | 10.68 | ||
| 6. | 11.65 | 293.2 | 10.60 | ||
| 7. | 11.50 | 289.4 | 10.47 | ||
| 8. | 11.49 | 289.2 | 10.46 |
Mew has access to 14 Fast Attacks (Shadow Claw, Frost Breath, Pound, Cut, Poison Jab, Steel Wing, Rock Smash, Charge Beam, Volt Switch, Dragon Tail, Infestation, Struggle Bug, Snarl, and Waterfall), which cover Ghost, Ice, Normal, Poison, Steel, Fighting, Electric, Dragon, Bug, Dark, and Water-type attacks.
| Damage | 6 |
|---|---|
| Energy | 4 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.1s - 0.3s |
| Damage | 6 |
|---|---|
| Energy | 8 |
| Damage | 11 |
|---|---|
| Energy | 9 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.6s - 0.8s |
| Damage | 7 |
|---|---|
| Energy | 5 |
| Damage | 6 |
|---|---|
| Energy | 5 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.2s - 0.4s |
| Damage | 4 |
|---|---|
| Energy | 4 |
| Damage | 5 |
|---|---|
| Energy | 5 |
| Weather boost |
|
| Duration | 0.5s |
| Damage window | 0.3s - 0.5s |
| Damage | 3 |
|---|---|
| Energy | 2 |
| Damage | 13 |
|---|---|
| Energy | 9 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.4s - 1.0s |
| Damage | 7 |
|---|---|
| Energy | 7 |
| Damage | 14 |
|---|---|
| Energy | 8 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.7s - 1.0s |
| Damage | 7 |
|---|---|
| Energy | 5 |
| Damage | 17 |
|---|---|
| Energy | 12 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 0.8s - 1.0s |
| Damage | 9 |
|---|---|
| Energy | 7 |
| Damage | 7 |
|---|---|
| Energy | 14 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 5 |
|---|---|
| Energy | 11 |
| Damage | 13 |
|---|---|
| Energy | 20 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 0.6s - 0.8s |
| Damage | 14 |
|---|---|
| Energy | 16 |
| Damage | 14 |
|---|---|
| Energy | 8 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 9 |
|---|---|
| Energy | 12 |
| Damage | 9 |
|---|---|
| Energy | 13 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 6 |
|---|---|
| Energy | 12 |
| Damage | 15 |
|---|---|
| Energy | 15 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 1.2s - 1.5s |
| Damage | 9 |
|---|---|
| Energy | 8 |
| Damage | 11 |
|---|---|
| Energy | 13 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 5 |
|---|---|
| Energy | 13 |
| Damage | 13 |
|---|---|
| Energy | 7 |
| Weather boost |
|
| Duration | 1.0s |
| Damage window | 0.8s - 0.9s |
| Damage | 11 |
|---|---|
| Energy | 10 |
Fast Move | Raid Battles | Trainer Battles | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | EPS | CD | PWR | ENG | DPT | EPT | CD |
| 7 | 7.00 | 14 | 14.00 | 1.0s | 5 | 11 | - | |||
| 5 | 10.00 | 5 | 10.00 | 0.5s | 3 | 2 | - | |||
| 14 | 14.00 | 8 | 8.00 | 1.0s | 9 | 12 | - | |||
| 11 | 11.00 | 9 | 9.00 | 1.0s | 7 | 5 | - | |||
| 9 | 9.00 | 13 | 13.00 | 1.0s | 6 | 12 | - | |||
| 13 | 13.00 | 9 | 9.00 | 1.0s | 7 | 7 | - | |||
| 6 | 12.00 | 5 | 10.00 | 0.5s | 4 | 4 | - | |||
| 17 | 11.33 | 12 | 8.00 | 1.5s | 9 | 7 | - | |||
| 6 | 12.00 | 4 | 8.00 | 0.5s | 6 | 8 | - | |||
| 11 | 11.00 | 13 | 13.00 | 1.0s | 5 | 13 | - | |||
| 14 | 14.00 | 8 | 8.00 | 1.0s | 7 | 5 | - | |||
| 15 | 10.00 | 15 | 10.00 | 1.5s | 9 | 8 | - | |||
PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
| Ghost | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| Poison | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×0.4 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 |
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Dragon | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 |
| Bug | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 |
| Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
| Water | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
Mew has access to 25 Charge Attacks (Hyper Beam, Dark Pulse, Stone Edge, Flash Cannon, Ice Beam, Blizzard, Low Sweep, Psyshock, Ancient Power, Rock Slide, Thunder, Thunderbolt, Dragon Claw, Dazzling Gleam, Bulldoze, Flame Charge, Psychic, Solar Beam, Focus Blast, Wild Charge, Gyro Ball, Overheat, Grass Knot, Energy Ball, and Surf), which cover Normal, Dark, Rock, Steel, Ice, Fighting, Psychic, Electric, Dragon, Fairy, Ground, Fire, Grass, and Water-type attacks. When using Psyshock and Psychic you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.
| Damage | 150 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 3.5s - 3.8s |
| Damage | 150 |
|---|---|
| Energy | 80 |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 1.4s - 2.3s |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Damage | 105 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 0.9s - 2.3s |
| Damage | 100 |
|---|---|
| Energy | 55 |
| Damage | 100 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.4s - 2.3s |
| Damage | 110 |
|---|---|
| Energy | 65 |
| Damage | 95 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 1.5s - 3.0s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 130 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 1.4s - 2.8s |
| Damage | 140 |
|---|---|
| Energy | 75 |
| Damage | 40 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.0s |
| Damage window | 1.4s - 1.8s |
| Damage | 40 |
|---|---|
| Energy | 40 |
| Damage | 60 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.8s - 2.4s |
| Damage | 70 |
|---|---|
| Energy | 40 |
| Damage | 70 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 2.9s - 3.1s |
| Damage | 60 |
|---|---|
| Energy | 45 |
Ancient Power has a 10.0% chance to:
| Damage | 75 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.3s - 2.4s |
| Damage | 75 |
|---|---|
| Energy | 45 |
| Damage | 100 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.3s - 2.3s |
| Damage | 100 |
|---|---|
| Energy | 60 |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.8s - 2.3s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 45 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 0.9s - 1.1s |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Damage | 100 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 2.1s - 3.3s |
| Damage | 90 |
|---|---|
| Energy | 55 |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 2.6s - 3.1s |
| Damage | 45 |
|---|---|
| Energy | 45 |
Bulldoze has a 50.0% chance to:
| Damage | 70 |
|---|---|
| Energy | 33 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 3.1s - 3.6s |
| Damage | 65 |
|---|---|
| Energy | 50 |
Flame Charge has a 100.0% chance to:
| Damage | 95 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.0s |
| Damage window | 1.5s - 2.8s |
| Damage | 75 |
|---|---|
| Energy | 55 |
Psychic has a 10.0% chance to:
| Damage | 180 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 5.0s |
| Damage window | 2.8s - 4.8s |
| Damage | 150 |
|---|---|
| Energy | 80 |
| Damage | 140 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 3.0s - 3.5s |
| Damage | 150 |
|---|---|
| Energy | 75 |
| Damage | 90 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.6s - 2.0s |
| Damage | 100 |
|---|---|
| Energy | 45 |
Wild Charge has a 100.0% chance to:
| Damage | 85 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 3.5s |
| Damage window | 3.2s - 3.5s |
| Damage | 80 |
|---|---|
| Energy | 50 |
| Damage | 160 |
|---|---|
| Energy | 100 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 2.6s - 3.8s |
| Damage | 130 |
|---|---|
| Energy | 55 |
Overheat has a 100.0% chance to:
| Damage | 90 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 2.5s |
| Damage window | 1.6s - 2.5s |
| Damage | 90 |
|---|---|
| Energy | 50 |
| Damage | 90 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 4.0s |
| Damage window | 3.1s - 3.9s |
| Damage | 80 |
|---|---|
| Energy | 45 |
Energy Ball has a 10.0% chance to:
| Damage | 60 |
|---|---|
| Energy | 50 |
| Weather boost |
|
| Duration | 1.5s |
| Damage window | 1.2s - 1.4s |
| Damage | 75 |
|---|---|
| Energy | 45 |
Charge Move | Raid Battles | Trainer Battles | ||||||
|---|---|---|---|---|---|---|---|---|
Name 🔼 | PWR | DPS | ENG | DPE | CD | PWR | ENG | DPE |
| 70 | 20.00 | 33 | - | 3.5s | 60 | 45 | - |
| 130 | 43.33 | 100 | - | 3.0s | 140 | 75 | - | |
| 80 | 22.86 | 50 | - | 3.5s | 45 | 45 | - |
| 80 | 26.67 | 50 | - | 3.0s | 80 | 50 | - | |
| 100 | 28.57 | 50 | - | 3.5s | 90 | 55 | - | |
| 45 | 30.00 | 33 | - | 1.5s | 80 | 50 | - | |
| 90 | 22.50 | 50 | - | 4.0s | 80 | 45 | - |
| 70 | 17.50 | 33 | - | 4.0s | 65 | 50 | - |
| 100 | 40.00 | 100 | - | 2.5s | 110 | 65 | - | |
| 140 | 40.00 | 100 | - | 3.5s | 150 | 75 | - | |
| 90 | 36.00 | 50 | - | 2.5s | 90 | 50 | - | |
| 85 | 24.29 | 50 | - | 3.5s | 80 | 50 | - | |
PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.
Ancient Power has a 10.0% chance to:
Bulldoze has a 50.0% chance to:
Flame Charge has a 100.0% chance to:
Psychic has a 10.0% chance to:
Wild Charge has a 100.0% chance to:
Overheat has a 100.0% chance to:
Energy Ball has a 10.0% chance to:
| Normal | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×0.4 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Dark | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 |
| Rock | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 |
| Steel | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.0 | ×0.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.6 |
| Ice | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 |
| Fighting | ×1.6 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.6 | ×0.6 | ×0.4 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 |
| Psychic | ×1.0 | ×1.6 | ×1.0 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×0.4 | ×1.0 |
| Electric | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Dragon | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.0 | ×0.4 |
| Fairy | ×1.0 | ×1.6 | ×1.0 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 |
| Ground | ×1.0 | ×1.0 | ×0.4 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 |
| Fire | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.6 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.6 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×1.0 | ×1.0 |
| Grass | ×1.0 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×1.6 | ×0.6 | ×1.0 | ×0.6 | ×0.6 | ×1.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |
| Water | ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×1.6 | ×1.0 | ×1.0 | ×1.0 | ×1.6 | ×0.6 | ×0.6 | ×1.0 | ×1.0 | ×1.0 | ×0.6 | ×1.0 | ×1.0 |