Mew in Trainer Battles

IV Chart

Looking to dominate your competition in Pokémon GO Trainer Battles? You'll want to make sure your Mew has the right IVs for GO Battle League. We found the top IV combinations for each League in GO Battle League, helping you rise to the top of the ranks. Here are the best Mew IVs for each League in Pokémon GO:

Great League icon

Great League

  • 0ATK
  • 13DEF
  • 10STA
1500 CP @ LVL 17.5
Ultra League icon

Ultra League

  • 2ATK
  • 15DEF
  • 14STA
2500 CP @ LVL 28.5
Master League icon

Master League

  • 15ATK
  • 15DEF
  • 15STA
3691 CP @ LVL 50
InfoMore information

The best IVs for PvP are IVs which grant you the maximum amount of Defense and Stamina, and the least amount of Attack. Attack contributes to CP the most, which makes it not ideal for Trainer Battles, while high Stamina and Defense can get you through a lot more battles.

For Leagues with lower CP limits, such as the Great League, usually the best IVs you can have are 0 / 15 / 15, or something similar to that. The reasoning behind this is that we want to pack as much stats as possible in under 1500 CP, and low Attack IV allows us to do that.

For Ultra League, the situation is a bit different, as the CP cap is higher. Pokémon which top over 2500 CP will still prefer 0 / 15 / 15 and similar IVs, but Pokémon whose Max CP doesn't reach 2500 will prefer 15 / 15 / 15. Examples like Watchog whose Max CP is 2056 CP, should have 15 / 15 / 15 for Ultra League, while Scizor (3393 CP) should have 0 / 15 / 15 IVs which will result in 2499 CP, just under the cutoff point.

For Master League, where there is no CP cap, you want perfect Pokémon IVs - 15 / 15 / 15 - regardless of which Pokémon we are talking about.

In general, it is usually Pokémon with IVs you wouldn't use for Raids that are good for Trainer Battles. Also be aware that PvP IVs are important, but not as important as having correct moves and team composition.

For more guides on Pokémon GO Trainer Battles, check out our main website.

Fast Attacks

GhostShadow Claw Multipurpose3.004.00681s
IceFrost Breath Heavy Damage3.502.50751s
NormalPound Low quality2.002.00441s
NormalCut Low quality3.002.00321s
PoisonPoison Jab General3.503.50771s
SteelSteel Wing General3.503.50771s
FightingRock Smash Low quality3.002.33972s
ElectricCharge Beam Fast Charge1.673.675112s
ElectricVolt Switch Multipurpose3.004.0012162s
DragonDragon Tail Multipurpose4.333.001392s
BugInfestation Fast Charge2.004.006122s
BugStruggle Bug Low quality3.002.67982s
DarkSnarl Fast Charge1.674.335132s
WaterWaterfall Heavy Damage4.002.671282s

Fast moves create energy when used, which can later be used to fire off a Charge move. Unlike Charge moves, Fast moves don't have special status effects.

Ideally, for fast moves you're looking for a move that has both high EPT and high DPT, for example Dragon Breath which has 4 DPT and 3 EPT. It's widely considered that 3 DPT and 3 EPT is the rough baseline for fast moves in PvP.

InfoFast Move stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy the move generates per use
  • CD - How long does it take to perform this move
  • DPT – Damage per turn
  • EPT – Energy per turn

Charged Attacks

FireOverheat NukeSelf-Debuff
Special effectsSpecial

Overheat has a 100.0% chance to:

  • Decrease User's Attack by 33.3%
ElectricWild Charge GeneralSelf-Debuff
Special effectsSpecial

Wild Charge has a 100.0% chance to:

  • Decrease User's Defense by 33.3%
FightingFocus Blast Nuke2.0015075
NormalHyper Beam Nuke1.8815080
GrassSolar Beam Nuke1.8815080
IceBlizzard Nuke1.8714075
RockStone Edge Nuke1.8210055
GrassGrass Knot General1.809050
RockRock Slide General1.677545
ElectricThunder Nuke1.6710060
IceIce Beam General1.649055
ElectricThunderbolt General1.649055
GrassEnergy Ball GeneralDebuff
Special effectsSpecial

Energy Ball has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
WaterSurf General1.636540
DarkDark Pulse General1.608050
SteelFlash Cannon Nuke1.5711070
FairyDazzling Gleam General1.5711070
PsychicPsyshock Spam / Bait1.567045
DragonDragon Claw Spam / Bait1.435035
PsychicPsychic GeneralDebuff
Special effectsSpecial

Psychic has a 10.0% chance to:

  • Decrease Target's Defense by 20.0%
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Charge moves cost energy to use, deal a large amount of damage, and some of them even have Special Effects that can change your or your Opponents stats.

Similar to Fast Moves, some Charge moves are strictly better than others. The main metric for comparing charge moves is DPE (Damage per Energy), which describes how much damage you output per Energy point spent.

InfoCharge Move stats explained
  • PWR - Power, how much damage the move does
  • ENG - Energy, how much energy it costs to use a move
  • DPE – Damage per Energy

Moveset analysis

Move set
Charge cycle info
Fast move
Charge move
Charge Time
DMG per cycle
GhostShadow Claw MultipurposeNormalHyper Beam Nuke10s (10)143
GhostShadow Claw MultipurposeDarkDark Pulse General7s (7)83
GhostShadow Claw MultipurposeRockStone Edge Nuke7s (7)97
GhostShadow Claw MultipurposeSteelFlash Cannon Nuke9s (9)108
GhostShadow Claw MultipurposeIceIce Beam General7s (7)92
GhostShadow Claw MultipurposeIceBlizzard Nuke10s (10)129
GhostShadow Claw MultipurposeFightingLow Sweep Spam / Bait5s (5)53
GhostShadow Claw MultipurposePsychicPsyshock Spam / Bait6s (6)78
GhostShadow Claw MultipurposeRockAncient Power Spam / BaitBoost
Special effectsSpecial

Ancient Power has a 10.0% chance to:

  • Increase User's Attack by 25.0%
  • Increase User's Defense by 25.0%
6s (6)73
GhostShadow Claw MultipurposeRockRock Slide General6s (6)79
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