Best Boltund Raid Counters

Raid Battles

Find the best counters for defeating Boltund in Pokémon GO. Here are the top 100 Boltund counters, including moves, DPS, TDO, faints, and time to win.

Boltund CP range from Raids

Boltund can be caught with the following Combat Power after being defeated in Raids:

  • From 1176 CP to 1243 CP, with no weather boost
  • From 1471 CP to 1554 CP with Rain weather boost

Boltund weaknesses

Boltund type chart

When fighting Boltund, keep in mind the that Electric-type Pokémon are weak to Ground-type moves. They take reduced damage from Electric, Flying, and Steel-type moves.

Boltund takes increased damage from:Boltund takes increased damage from:
+60.0%
  • Ground
Boltund takes reduced damage from:Boltund takes reduced damage from:
-37.5%
  • Electric
  • Flying
  • Steel

Best move-types and best weather for defeating Boltund

Move-typeUsage (%)Weather
Ground246.7%
  • sunnySunny
Psychic36.7%
  • windyWindy
Dragon30.0%
  • windyWindy
Bug16.7%
  • rainRain
Fighting13.3%
  • cloudyCloudy
Fire13.3%
  • sunnySunny
Normal10.0%
  • partlyCloudyPartly Cloudy
Ghost10.0%
  • fogFog
Ice10.0%
  • snowSnow
Water6.7%
  • rainRain
Poison3.3%
  • cloudyCloudy
Rock3.3%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Boltund in Raid Battles. Whether you're looking for the best counters to take Boltund down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Boltund counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.