Best Magmar Raid Counters

Raid Battles

Find the best counters for defeating Magmar in Pokémon GO. Here are the top 100 Magmar counters, including moves, DPS, TDO, faints, and time to win.

Magmar CP range from Raids

Magmar can be caught with the following Combat Power after being defeated in Raids:

  • From 1298 CP to 1367 CP, with no weather boost
  • From 1623 CP to 1710 CP with Sunny weather boost

Magmar weaknesses

Magmar type chart

When fighting Magmar, keep in mind the that Fire-type Pokémon are weak to Ground, Rock, and Water-type moves. They take reduced damage from Bug, Fairy, Fire, Grass, Ice, and Steel-type moves.

Magmar takes increased damage from:Magmar takes increased damage from:
+60.0%
  • Ground
  • Rock
  • Water
Magmar takes reduced damage from:Magmar takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Fire
  • Grass
  • Ice
  • Steel

Best move-types and best weather for defeating Magmar

Move-typeUsage (%)Weather
Water126.7%
  • rainRain
Ground113.3%
  • sunnySunny
Rock93.3%
  • partlyCloudyPartly Cloudy
Psychic20.0%
  • windyWindy
Dragon13.3%
  • windyWindy
Flying10.0%
  • windyWindy
Normal10.0%
  • partlyCloudyPartly Cloudy
Fighting6.7%
  • cloudyCloudy
Poison3.3%
  • cloudyCloudy
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Magmar in Raid Battles. Whether you're looking for the best counters to take Magmar down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Magmar counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.