Best Mega Starmie Raid Counters

Raid Battles

Find the best counters for defeating Mega Starmie in Pokémon GO. Here are the top 100 Mega Starmie counters, including moves, DPS, TDO, faints, and time to win.

Mega Starmie CP range from Raids

Mega Starmie can be caught with the following Combat Power after being defeated in Raids:

  • From 2026 CP to 2115 CP, with no weather boost
  • From 2533 CP to 2644 CP with Rain and Windy weather boost

Mega Starmie weaknesses

Mega Starmie type chart

When fighting Mega Starmie, keep in mind the that Water and Psychic-type Pokémon are weak to Bug, Dark, Electric, Ghost, and Grass-type moves. They take reduced damage from Fighting, Fire, Ice, Psychic, Steel, and Water-type moves.

Mega Starmie takes increased damage from:Mega Starmie takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • ElectricElectric
  • GhostGhost
  • GrassGrass
Mega Starmie takes reduced damage from:Mega Starmie takes reduced damage from:
-37.5%
  • FightingFighting
  • FireFire
  • IceIce
  • PsychicPsychic
  • SteelSteel
  • WaterWater

Best move-types and best weather for defeating Mega Starmie

Move-typeUsage (%)Weather
Electric106.7%
  • rainRain
Ghost93.3%
  • fogFog
Dark73.3%
  • fogFog
Grass53.3%
  • sunnySunny
Bug33.3%
  • rainRain
Psychic20.0%
  • windyWindy
Dragon6.7%
  • windyWindy
Flying6.7%
  • windyWindy
Normal6.7%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Starmie in Raid Battles. Whether you're looking for the best counters to take Mega Starmie down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Starmie counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.