Best Gouging Fire Raid Counters

Raid Battles

Find the best counters for defeating Gouging Fire in Pokémon GO. This page shows the top 50 Gouging Fire raid counters, including moves, DPS, TDO, faints, and time to win.

Gouging Fire CP range from Raids

Gouging Fire can be caught with the following Combat Power after being defeated in Raids:

  • From 1691 CP to 1770 CP, with no weather boost
  • From 2114 CP to 2213 CP with Sunny and Windy weather boost

Gouging Fire weaknesses

Gouging Fire type chart

When fighting Gouging Fire, keep in mind the that Fire and Dragon-type Pokémon are weak to Dragon, Ground, and Rock-type moves. They take reduced damage from Bug, Electric, Steel, Fire, and Grass-type moves.

Gouging Fire takes increased damage from:Gouging Fire takes increased damage from:
+60.0%
  • DragonDragon
  • GroundGround
  • RockRock
Gouging Fire takes reduced damage from:Gouging Fire takes reduced damage from:
-37.5%
  • BugBug
  • ElectricElectric
  • SteelSteel
-60.9%
  • FireFire
  • GrassGrass

Best move-types and best weather for defeating Gouging Fire

Move-typeUsage (%)Weather
Dragon252.0%
  • windyWindy
Ground60.0%
  • sunnySunny
Rock60.0%
  • partlyCloudyPartly Cloudy
Psychic16.0%
  • windyWindy
Ice4.0%
  • snowSnow
Normal4.0%
  • partlyCloudyPartly Cloudy
Bug4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Gouging Fire in Raid Battles. Whether you're looking for the best counters to take Gouging Fire down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Gouging Fire counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.