Best Mega Drampa Raid Counters

Raid Battles

Find the best counters for defeating Mega Drampa in Pokémon GO. This page shows the top 50 Mega Drampa raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Drampa CP range from Raids

Mega Drampa can be caught with the following Combat Power after being defeated in Raids:

  • From 2134 CP to 2223 CP, with no weather boost
  • From 2668 CP to 2779 CP with Partly Cloudy and Windy weather boost

Mega Drampa weaknesses

Mega Drampa type chart

When fighting Mega Drampa, keep in mind the that Normal and Dragon-type Pokémon are weak to Dragon, Fairy, Fighting, and Ice-type moves. They take reduced damage from Electric, Fire, Grass, Water, and Ghost-type moves.

Mega Drampa takes increased damage from:Mega Drampa takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
  • FightingFighting
  • IceIce
Mega Drampa takes reduced damage from:Mega Drampa takes reduced damage from:
-37.5%
  • ElectricElectric
  • FireFire
  • GrassGrass
  • WaterWater
-60.9%
  • GhostGhost

Best move-types and best weather for defeating Mega Drampa

Move-typeUsage (%)Weather
Dragon192.0%
  • windyWindy
Fighting108.0%
  • cloudyCloudy
Ice32.0%
  • snowSnow
Fairy32.0%
  • cloudyCloudy
Psychic12.0%
  • windyWindy
Steel12.0%
  • snowSnow
Ground4.0%
  • sunnySunny
Bug4.0%
  • rainRain
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Drampa in Raid Battles. Whether you're looking for the best counters to take Mega Drampa down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Drampa counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.