Top Golem Counters in Pokémon GO Raids

Raid Battles

Golem CP range from Raids

Golem can be caught with the following Combat Power after being defeated in Raids:

  • From 1608 CP to 1685 CP, with no weather boost
  • From 2010 CP to 2106 CP with Partly Cloudy and Sunny weather boost

Golem weaknesses

Golem type chart

When fighting Golem, keep in mind the that Rock and Ground-type Pokémon are weak to Grass, Water, Fighting, Ground, Ice, and Steel-type moves. They take reduced damage from Fire, Flying, Normal, Rock, Electric, and Poison-type moves.

Golem takes increased damage from:Golem takes increased damage from:
+156.0%
  • Grass
  • Water
+60.0%
  • Fighting
  • Ground
  • Ice
  • Steel
Golem takes reduced damage from:Golem takes reduced damage from:
-37.5%
  • Fire
  • Flying
  • Normal
  • Rock
-60.9%
  • Electric
  • Poison

Best move-types and best weather for defeating Golem

Move-typeUsage (%)Weather
Grass190.0%
  • sunnySunny
Water150.0%
  • rainRain
Steel18.0%
  • snowSnow
Fighting16.0%
  • cloudyCloudy
Ground14.0%
  • sunnySunny
Ice4.0%
  • snowSnow
Normal2.0%
  • partlyCloudyPartly Cloudy
Dragon2.0%
  • windyWindy
Psychic2.0%
  • windyWindy
Electric2.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Golem in Raid Battles. Whether you're looking for the best counters to take Golem down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Golem counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.