Best Shinx Raid Counters

Raid Battles

Find the best counters for defeating Shinx in Pokémon GO. This page shows the top 50 Shinx raid counters, including moves, DPS, TDO, faints, and time to win.

Shinx CP range from Raids

Shinx can be caught with the following Combat Power after being defeated in Raids:

  • From 458 CP to 500 CP, with no weather boost
  • From 572 CP to 625 CP with Rain weather boost

Shinx weaknesses

Shinx type chart

When fighting Shinx, keep in mind the that Electric-type Pokémon are weak to Ground-type moves. They take reduced damage from Electric, Flying, and Steel-type moves.

Shinx takes increased damage from:Shinx takes increased damage from:
+60.0%
  • GroundGround
Shinx takes reduced damage from:Shinx takes reduced damage from:
-37.5%
  • ElectricElectric
  • FlyingFlying
  • SteelSteel

Best move-types and best weather for defeating Shinx

Move-typeUsage (%)Weather
Ground256.0%
  • sunnySunny
Psychic36.0%
  • windyWindy
Fire24.0%
  • sunnySunny
Dragon20.0%
  • windyWindy
Bug20.0%
  • rainRain
Normal12.0%
  • partlyCloudyPartly Cloudy
Fighting12.0%
  • cloudyCloudy
Ghost12.0%
  • fogFog
Poison4.0%
  • cloudyCloudy
Ice4.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shinx in Raid Battles. Whether you're looking for the best counters to take Shinx down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shinx counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.