Shinx's Fast Attacks Guide

Moves

Moves

Shinx has access to 2 Fast Attacks (Spark and Tackle), which cover Electric and Normal-type attacks. When using Spark you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

ElectricSparkDamage6Energy9Duration0.7s
Toggle more information for move: Spark
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage6
Energy9
Weather boost
  • rainRain
Duration0.7s
Damage window0.3s - 0.7s
Trainer Battles
Damage6
Energy7

Effects
Spark has no special effects.
See Spark details page ↗
NormalTackleDamage5Energy5Duration0.5s
Toggle more information for move: Tackle
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage5
Energy5
Weather boost
  • partlyCloudyPartly Cloudy
Duration0.5s
Damage window0.3s - 0.5s
Trainer Battles
Damage3
Energy3

Effects
Tackle has no special effects.
See Tackle details page ↗

Tabular view

Fast Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
EPS
CD
PWR
ENG
DPT
EPT
CD
68.57912.860.7s67-
510.00510.000.5s33-

PWR stands for Power, DPS for damage per second, ENG for Energy generated per use, EPS for energy per second, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Shinx's Fast Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0

Shinx's Charge Attacks Guide

Moves

Moves

Shinx has access to 3 Charge Attacks (Discharge, Thunderbolt, and Swift), which cover Electric and Normal-type attacks. When using Discharge and Thunderbolt you will benefit from STAB (Same-Type-Attack-Bonus), which increases the move damage by ×1.2.

ElectricDischargeDamage65Energy33Duration2.5s
Toggle more information for move: Discharge
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage65
Energy33
Weather boost
  • rainRain
Duration2.5s
Damage window1.7s - 2.1s
Trainer Battles
Damage65
Energy45

Effects
Discharge has no special effects.
See Discharge details page ↗
ElectricThunderboltDamage80Energy50Duration2.5s
Toggle more information for move: Thunderbolt
Type effectiveness chart
  • 160.0%
    • FlyingFlying
    • WaterWater
  • 62.5%
    • GrassGrass
    • ElectricElectric
    • DragonDragon
  • 39.1%
    • GroundGround
Gym and Raid Battles
Damage80
Energy50
Weather boost
  • rainRain
Duration2.5s
Damage window1.8s - 2.3s
Trainer Battles
Damage90
Energy55

Effects
Thunderbolt has no special effects.
See Thunderbolt details page ↗
NormalSwiftDamage60Energy50Duration2.8s
Toggle more information for move: Swift
Type effectiveness chart
  • 62.5%
    • RockRock
    • SteelSteel
  • 39.1%
    • GhostGhost
Gym and Raid Battles
Damage60
Energy50
Weather boost
  • partlyCloudyPartly Cloudy
Duration2.8s
Damage window2.0s - 2.6s
Trainer Battles
Damage60
Energy55

Effects
Swift has no special effects.
See Swift details page ↗

Tabular view

Charge Move
Raid Battles
Trainer Battles
Name 🔼
PWR
DPS
ENG
DPE
CD
PWR
ENG
DPE
6526.0033-2.5s6545-
6021.4350-2.8s6055-
8032.0050-2.5s9055-

PWR stands for Power, DPS for damage per second, ENG for Energy required, CD for move duration, DPE for damage per energy point used. DPT and EPT stand for Damage and Energy per turn, and are only applicable in PvP.

Moves with Special Effects in PvP

There are no Shinx moves that have Special Effects in PvP.

Shinx's Charge Attacks Type Coverage

NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDarkFairy
Electric×1.0×1.0×1.6×1.0×0.4×1.0×1.0×1.0×1.0×1.0×1.6×0.6×0.6×1.0×1.0×0.6×1.0×1.0
Normal×1.0×1.0×1.0×1.0×1.0×0.6×1.0×0.4×0.6×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0×1.0