Best Mega Clefable Raid Counters

Raid Battles

Find the best counters for defeating Mega Clefable in Pokémon GO. This page shows the top 50 Mega Clefable raid counters, including moves, DPS, TDO, faints, and time to win.

Clefable CP range from Raids

After Mega Clefable is defeated in a Raid, it will revert to its regular form, Clefable, which can be caught with the following Combat Power:

  • From 1322 CP to 1392 CP, with no weather boost
  • From 1653 CP to 1741 CP with Cloudy weather boost

Mega Clefable weaknesses

Mega Clefable type chart

When fighting Mega Clefable, keep the following in mind: Fairy and Flying-type Pokémon are weak to Electric, Ice, Poison, Rock, and Steel-type moves. They take reduced damage from Dark, Grass, Bug, Dragon, Fighting, and Ground-type moves.

Mega Clefable takes increased damage from:Mega Clefable takes increased damage from:
+60.0%
  • ElectricElectric
  • IceIce
  • PoisonPoison
  • RockRock
  • SteelSteel
Mega Clefable takes reduced damage from:Mega Clefable takes reduced damage from:
-37.5%
  • DarkDark
  • GrassGrass
-60.9%
  • BugBug
  • DragonDragon
  • FightingFighting
  • GroundGround

Best move-types and best weather for defeating Mega Clefable

Move-typeUsage (%)Weather
Electric128.0%
  • rainRain
Steel92.0%
  • snowSnow
Rock48.0%
  • partlyCloudyPartly Cloudy
Poison44.0%
  • cloudyCloudy
Ice24.0%
  • snowSnow
Psychic16.0%
  • windyWindy
Ghost12.0%
  • fogFog
Flying12.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Fire8.0%
  • sunnySunny
Water4.0%
  • rainRain
Fairy4.0%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Clefable in Raid Battles. Whether you're looking for the best counters to take Mega Clefable down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Clefable counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokémon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using Charged Attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.