Best Mega Clefable Raid Counters

Raid Battles

Find the best counters for defeating Mega Clefable in Pokémon GO. Here are the top 100 Mega Clefable counters, including moves, DPS, TDO, faints, and time to win.

Mega Clefable CP range from Raids

Mega Clefable can be caught with the following Combat Power after being defeated in Raids:

  • From 2068 CP to 2156 CP, with no weather boost
  • From 2586 CP to 2695 CP with Cloudy and Windy weather boost

Mega Clefable weaknesses

Mega Clefable type chart

When fighting Mega Clefable, keep in mind the that Fairy and Flying-type Pokémon are weak to Electric, Ice, Poison, Rock, and Steel-type moves. They take reduced damage from Dark, Grass, Bug, Dragon, Fighting, and Ground-type moves.

Mega Clefable takes increased damage from:Mega Clefable takes increased damage from:
+60.0%
  • Electric
  • Ice
  • Poison
  • Rock
  • Steel
Mega Clefable takes reduced damage from:Mega Clefable takes reduced damage from:
-37.5%
  • Dark
  • Grass
-60.9%
  • Bug
  • Dragon
  • Fighting
  • Ground

Best move-types and best weather for defeating Mega Clefable

Move-typeUsage (%)Weather
Steel126.7%
  • snowSnow
Electric116.7%
  • rainRain
Rock53.3%
  • partlyCloudyPartly Cloudy
Poison36.7%
  • cloudyCloudy
Ice20.0%
  • snowSnow
Psychic13.3%
  • windyWindy
Ghost10.0%
  • fogFog
Normal10.0%
  • partlyCloudyPartly Cloudy
Flying6.7%
  • windyWindy
Water3.3%
  • rainRain
Fairy3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Clefable in Raid Battles. Whether you're looking for the best counters to take Mega Clefable down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Clefable counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.