Best Seviper Raid Counters

Raid Battles

Find the best counters for defeating Seviper in Pokémon GO. Here are the top 100 Seviper counters, including moves, DPS, TDO, faints, and time to win.

Seviper CP range from Raids

Seviper can be caught with the following Combat Power after being defeated in Raids:

  • From 1137 CP to 1203 CP, with no weather boost
  • From 1421 CP to 1504 CP with Cloudy weather boost

Seviper weaknesses

Seviper type chart

When fighting Seviper, keep in mind the that Poison-type Pokémon are weak to Ground and Psychic-type moves. They take reduced damage from Bug, Fairy, Fighting, Grass, and Poison-type moves.

Seviper takes increased damage from:Seviper takes increased damage from:
+60.0%
  • Ground
  • Psychic
Seviper takes reduced damage from:Seviper takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Fighting
  • Grass
  • Poison

Best move-types and best weather for defeating Seviper

Move-typeUsage (%)Weather
Psychic230.0%
  • windyWindy
Ground126.7%
  • sunnySunny
Dragon10.0%
  • windyWindy
Steel10.0%
  • snowSnow
Normal6.7%
  • partlyCloudyPartly Cloudy
Ghost6.7%
  • fogFog
Flying3.3%
  • windyWindy
Fire3.3%
  • sunnySunny
Dark3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Seviper in Raid Battles. Whether you're looking for the best counters to take Seviper down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Seviper counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.