Best Kingdra Raid Counters

Raid Battles

Find the best counters for defeating Kingdra in Pokémon GO. This page shows the top 50 Kingdra raid counters, including moves, DPS, TDO, faints, and time to win.

Kingdra CP range from Raids

Kingdra can be caught with the following Combat Power after being defeated in Raids:

  • From 1437 CP to 1509 CP, with no weather boost
  • From 1796 CP to 1887 CP with Rain and Windy weather boost

Kingdra weaknesses

Kingdra type chart

When fighting Kingdra, keep in mind the that Water and Dragon-type Pokémon are weak to Dragon and Fairy-type moves. They take reduced damage from Steel, Fire, and Water-type moves.

Kingdra takes increased damage from:Kingdra takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
Kingdra takes reduced damage from:Kingdra takes reduced damage from:
-37.5%
  • SteelSteel
-60.9%
  • FireFire
  • WaterWater

Best move-types and best weather for defeating Kingdra

Move-typeUsage (%)Weather
Dragon304.0%
  • windyWindy
Fairy36.0%
  • cloudyCloudy
Psychic28.0%
  • windyWindy
Fighting8.0%
  • cloudyCloudy
Bug4.0%
  • rainRain
Ground4.0%
  • sunnySunny
Steel4.0%
  • snowSnow
Normal4.0%
  • partlyCloudyPartly Cloudy
Ghost4.0%
  • fogFog
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Kingdra in Raid Battles. Whether you're looking for the best counters to take Kingdra down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Kingdra counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.