Best Fearow Raid Counters

Raid Battles

Find the best counters for defeating Fearow in Pokémon GO. Here are the top 100 Fearow counters, including moves, DPS, TDO, faints, and time to win.

Fearow CP range from Raids

Fearow can be caught with the following Combat Power after being defeated in Raids:

  • From 1077 CP to 1141 CP, with no weather boost
  • From 1347 CP to 1426 CP with Partly Cloudy and Windy weather boost

Fearow weaknesses

Fearow type chart

When fighting Fearow, keep in mind the that Normal and Flying-type Pokémon are weak to Electric, Ice, and Rock-type moves. They take reduced damage from Bug, Grass, Ghost, and Ground-type moves.

Fearow takes increased damage from:Fearow takes increased damage from:
+60.0%
  • Electric
  • Ice
  • Rock
Fearow takes reduced damage from:Fearow takes reduced damage from:
-37.5%
  • Bug
  • Grass
-60.9%
  • Ghost
  • Ground

Best move-types and best weather for defeating Fearow

Move-typeUsage (%)Weather
Electric146.7%
  • rainRain
Rock113.3%
  • partlyCloudyPartly Cloudy
Ice66.7%
  • snowSnow
Psychic16.7%
  • windyWindy
Normal13.3%
  • partlyCloudyPartly Cloudy
Steel13.3%
  • snowSnow
Dragon10.0%
  • windyWindy
Flying6.7%
  • windyWindy
Fighting6.7%
  • cloudyCloudy
Poison3.3%
  • cloudyCloudy
Water3.3%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Fearow in Raid Battles. Whether you're looking for the best counters to take Fearow down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Fearow counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.