Best Espeon Raid Counters

Raid Battles

Find the best counters for defeating Espeon in Pokémon GO. This page shows the top 50 Espeon raid counters, including moves, DPS, TDO, faints, and time to win.

Espeon CP range from Raids

Espeon can be caught with the following Combat Power after being defeated in Raids:

  • From 1730 CP to 1811 CP, with no weather boost
  • From 2162 CP to 2264 CP with Windy weather boost

Espeon weaknesses

Espeon type chart

When fighting Espeon, keep in mind the that Psychic-type Pokémon are weak to Bug, Dark, and Ghost-type moves. They take reduced damage from Fighting and Psychic-type moves.

Espeon takes increased damage from:Espeon takes increased damage from:
+60.0%
  • BugBug
  • DarkDark
  • GhostGhost
Espeon takes reduced damage from:Espeon takes reduced damage from:
-37.5%
  • FightingFighting
  • PsychicPsychic

Best move-types and best weather for defeating Espeon

Move-typeUsage (%)Weather
Dark160.0%
  • fogFog
Ghost132.0%
  • fogFog
Bug40.0%
  • rainRain
Steel20.0%
  • snowSnow
Psychic16.0%
  • windyWindy
Dragon8.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Flying4.0%
  • windyWindy
Ice4.0%
  • snowSnow
Poison4.0%
  • cloudyCloudy
Grass4.0%
  • sunnySunny

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Espeon in Raid Battles. Whether you're looking for the best counters to take Espeon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Espeon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.