Best Shadow Cubone Raid Counters

Raid Battles

Find the best counters for defeating Shadow Cubone in Pokémon GO. This page shows the top 50 Shadow Cubone raid counters, including moves, DPS, TDO, faints, and time to win.

Shadow Cubone CP range from Raids

Shadow Cubone can be caught with the following Combat Power after being defeated in Raids:

  • From 501 CP to 582 CP, with no weather boost
  • From 627 CP to 728 CP with Sunny weather boost

Shadow Cubone weaknesses

Shadow Cubone type chart

When fighting Shadow Cubone, keep in mind the that Ground-type Pokémon are weak to Grass, Ice, and Water-type moves. They take reduced damage from Poison, Rock, and Electric-type moves.

Shadow Cubone takes increased damage from:Shadow Cubone takes increased damage from:
+60.0%
  • GrassGrass
  • IceIce
  • WaterWater
Shadow Cubone takes reduced damage from:Shadow Cubone takes reduced damage from:
-37.5%
  • PoisonPoison
  • RockRock
-60.9%
  • ElectricElectric

Best move-types and best weather for defeating Shadow Cubone

Move-typeUsage (%)Weather
Water144.0%
  • rainRain
Grass128.0%
  • sunnySunny
Ice56.0%
  • snowSnow
Dragon20.0%
  • windyWindy
Psychic20.0%
  • windyWindy
Bug12.0%
  • rainRain
Flying4.0%
  • windyWindy
Normal4.0%
  • partlyCloudyPartly Cloudy
Ground4.0%
  • sunnySunny
Steel4.0%
  • snowSnow
Ghost4.0%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Cubone in Raid Battles. Whether you're looking for the best counters to take Shadow Cubone down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Cubone counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.