Best Munkidori Raid Counters

Raid Battles

Find the best counters for defeating Munkidori in Pokémon GO. Here are the top 100 Munkidori counters, including moves, DPS, TDO, faints, and time to win.

Munkidori CP range from Raids

Munkidori can be caught with the following Combat Power after being defeated in Raids:

  • From 1601 CP to 1678 CP, with no weather boost
  • From 2001 CP to 2098 CP with Cloudy and Windy weather boost

Munkidori weaknesses

Munkidori type chart

When fighting Munkidori, keep in mind the that Poison and Psychic-type Pokémon are weak to Dark, Ghost, and Ground-type moves. They take reduced damage from Fairy, Grass, Poison, and Fighting-type moves.

Munkidori takes increased damage from:Munkidori takes increased damage from:
+60.0%
  • Dark
  • Ghost
  • Ground
Munkidori takes reduced damage from:Munkidori takes reduced damage from:
-37.5%
  • Fairy
  • Grass
  • Poison
-60.9%
  • Fighting

Best move-types and best weather for defeating Munkidori

Move-typeUsage (%)Weather
Dark120.0%
  • fogFog
Ghost116.7%
  • fogFog
Ground103.3%
  • sunnySunny
Psychic30.0%
  • windyWindy
Steel16.7%
  • snowSnow
Dragon3.3%
  • windyWindy
Flying3.3%
  • windyWindy
Ice3.3%
  • snowSnow
Normal3.3%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Munkidori in Raid Battles. Whether you're looking for the best counters to take Munkidori down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Munkidori counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.