Best Mega Tatsugiri (Stretchy Form) Raid Counters

Raid Battles

Find the best counters for defeating Mega Tatsugiri (Stretchy Form) in Pokémon GO. This page shows the top 50 Mega Tatsugiri (Stretchy Form) raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Tatsugiri (Stretchy Form) CP range from Raids

Mega Tatsugiri (Stretchy Form) can be caught with the following Combat Power after being defeated in Raids:

  • From 2020 CP to 2107 CP, with no weather boost
  • From 2525 CP to 2634 CP with Windy and Rain weather boost

Mega Tatsugiri (Stretchy Form) weaknesses

Mega Tatsugiri (Stretchy Form) type chart

When fighting Mega Tatsugiri (Stretchy Form), keep in mind the that Dragon and Water-type Pokémon are weak to Dragon and Fairy-type moves. They take reduced damage from Steel, Fire, and Water-type moves.

Mega Tatsugiri (Stretchy Form) takes increased damage from:Mega Tatsugiri (Stretchy Form) takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
Mega Tatsugiri (Stretchy Form) takes reduced damage from:Mega Tatsugiri (Stretchy Form) takes reduced damage from:
-37.5%
  • SteelSteel
-60.9%
  • FireFire
  • WaterWater

Best move-types and best weather for defeating Mega Tatsugiri (Stretchy Form)

Move-typeUsage (%)Weather
Dragon304.0%
  • windyWindy
Fairy36.0%
  • cloudyCloudy
Psychic28.0%
  • windyWindy
Fighting8.0%
  • cloudyCloudy
Bug4.0%
  • rainRain
Steel4.0%
  • snowSnow
Grass4.0%
  • sunnySunny
Ground4.0%
  • sunnySunny
Ghost4.0%
  • fogFog
Normal4.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Tatsugiri (Stretchy Form) in Raid Battles. Whether you're looking for the best counters to take Mega Tatsugiri (Stretchy Form) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Tatsugiri (Stretchy Form) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.