Best Tatsugiri (Droopy Form) Raid Counters

Raid Battles

Find the best counters for defeating Tatsugiri (Droopy Form) in Pokémon GO. This page shows the top 50 Tatsugiri (Droopy Form) raid counters, including moves, DPS, TDO, faints, and time to win.

Tatsugiri (Droopy Form) CP range from Raids

Tatsugiri (Droopy Form) can be caught with the following Combat Power after being defeated in Raids:

  • From 1494 CP to 1569 CP, with no weather boost
  • From 1868 CP to 1962 CP with Windy and Rain weather boost

Tatsugiri (Droopy Form) weaknesses

Tatsugiri (Droopy Form) type chart

When fighting Tatsugiri (Droopy Form), keep in mind the that Dragon and Water-type Pokémon are weak to Dragon and Fairy-type moves. They take reduced damage from Steel, Fire, and Water-type moves.

Tatsugiri (Droopy Form) takes increased damage from:Tatsugiri (Droopy Form) takes increased damage from:
+60.0%
  • DragonDragon
  • FairyFairy
Tatsugiri (Droopy Form) takes reduced damage from:Tatsugiri (Droopy Form) takes reduced damage from:
-37.5%
  • SteelSteel
-60.9%
  • FireFire
  • WaterWater

Best move-types and best weather for defeating Tatsugiri (Droopy Form)

Move-typeUsage (%)Weather
Dragon296.0%
  • windyWindy
Fairy40.0%
  • cloudyCloudy
Psychic28.0%
  • windyWindy
Fighting8.0%
  • cloudyCloudy
Bug4.0%
  • rainRain
Ground4.0%
  • sunnySunny
Steel4.0%
  • snowSnow
Normal4.0%
  • partlyCloudyPartly Cloudy
Ghost4.0%
  • fogFog
Grass4.0%
  • sunnySunny
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Tatsugiri (Droopy Form) in Raid Battles. Whether you're looking for the best counters to take Tatsugiri (Droopy Form) down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Tatsugiri (Droopy Form) counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.