Best Eternatus Raid Counters

Raid Battles

Find the best counters for defeating Eternatus in Pokémon GO. Here are the top 100 Eternatus counters, including moves, DPS, TDO, faints, and time to win.

Eternatus CP range from Raids

Eternatus can be caught with the following Combat Power after being defeated in Raids:

  • From 2435 CP to 2530 CP, with no weather boost
  • From 3044 CP to 3163 CP with Cloudy and Windy weather boost

Eternatus weaknesses

Eternatus type chart

When fighting Eternatus, keep in mind the that Poison and Dragon-type Pokémon are weak to Dragon, Ground, Ice, and Psychic-type moves. They take reduced damage from Bug, Electric, Fighting, Fire, Poison, Water, and Grass-type moves.

Eternatus takes increased damage from:Eternatus takes increased damage from:
+60.0%
  • DragonDragon
  • GroundGround
  • IceIce
  • PsychicPsychic
Eternatus takes reduced damage from:Eternatus takes reduced damage from:
-37.5%
  • BugBug
  • ElectricElectric
  • FightingFighting
  • FireFire
  • PoisonPoison
  • WaterWater
-60.9%
  • GrassGrass

Best move-types and best weather for defeating Eternatus

Move-typeUsage (%)Weather
Dragon173.3%
  • windyWindy
Psychic146.7%
  • windyWindy
Ground46.7%
  • sunnySunny
Ice20.0%
  • snowSnow
Steel13.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Eternatus in Raid Battles. Whether you're looking for the best counters to take Eternatus down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Eternatus counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.