Best Terrakion Raid Counters

Raid Battles

Find the best counters for defeating Terrakion in Pokémon GO. Here are the top 100 Terrakion counters, including moves, DPS, TDO, faints, and time to win.

Terrakion CP range from Raids

Terrakion can be caught with the following Combat Power after being defeated in Raids:

  • From 2026 CP to 2113 CP, with no weather boost
  • From 2533 CP to 2641 CP with Partly Cloudy and Cloudy weather boost

Terrakion weaknesses

Terrakion type chart

When fighting Terrakion, keep in mind the that Rock and Fighting-type Pokémon are weak to Fairy, Fighting, Grass, Ground, Psychic, Steel, and Water-type moves. They take reduced damage from Bug, Dark, Fire, Normal, Poison, and Rock-type moves.

Terrakion takes increased damage from:Terrakion takes increased damage from:
+60.0%
  • Fairy
  • Fighting
  • Grass
  • Ground
  • Psychic
  • Steel
  • Water
Terrakion takes reduced damage from:Terrakion takes reduced damage from:
-37.5%
  • Bug
  • Dark
  • Fire
  • Normal
  • Poison
  • Rock

Best move-types and best weather for defeating Terrakion

Move-typeUsage (%)Weather
Psychic113.3%
  • windyWindy
Fighting86.7%
  • cloudyCloudy
Ground50.0%
  • sunnySunny
Grass50.0%
  • sunnySunny
Steel43.3%
  • snowSnow
Water40.0%
  • rainRain
Fairy6.7%
  • cloudyCloudy
Dragon3.3%
  • windyWindy
Flying3.3%
  • windyWindy
Ghost3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Terrakion in Raid Battles. Whether you're looking for the best counters to take Terrakion down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Terrakion counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.