Best Mega Audino Raid Counters

Raid Battles

Find the best counters for defeating Mega Audino in Pokémon GO. This page shows the top 50 Mega Audino raid counters, including moves, DPS, TDO, faints, and time to win.

Mega Audino CP range from Raids

Mega Audino can be caught with the following Combat Power after being defeated in Raids:

  • From 1369 CP to 1442 CP, with no weather boost
  • From 1712 CP to 1802 CP with Partly Cloudy and Cloudy weather boost

Mega Audino weaknesses

Mega Audino type chart

When fighting Mega Audino, keep in mind the that Normal and Fairy-type Pokémon are weak to Poison and Steel-type moves. They take reduced damage from Bug, Dark, Dragon, and Ghost-type moves.

Mega Audino takes increased damage from:Mega Audino takes increased damage from:
+60.0%
  • PoisonPoison
  • SteelSteel
Mega Audino takes reduced damage from:Mega Audino takes reduced damage from:
-37.5%
  • BugBug
  • DarkDark
-60.9%
  • DragonDragon
  • GhostGhost

Best move-types and best weather for defeating Mega Audino

Move-typeUsage (%)Weather
Steel204.0%
  • snowSnow
Poison108.0%
  • cloudyCloudy
Psychic28.0%
  • windyWindy
Fighting16.0%
  • cloudyCloudy
Flying16.0%
  • windyWindy
Dark8.0%
  • fogFog
Fairy4.0%
  • cloudyCloudy
Normal4.0%
  • partlyCloudyPartly Cloudy
Ice4.0%
  • snowSnow
Fire4.0%
  • sunnySunny
Electric4.0%
  • rainRain

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mega Audino in Raid Battles. Whether you're looking for the best counters to take Mega Audino down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Mega Audino counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.