Best Victini Raid Counters

Raid Battles

Find the best counters for defeating Victini in Pokémon GO. Here are the top 100 Victini counters, including moves, DPS, TDO, faints, and time to win.

Victini CP range from Raids

Victini can be caught with the following Combat Power after being defeated in Raids:

  • From 1785 CP to 1865 CP, with no weather boost
  • From 2231 CP to 2332 CP with Windy and Sunny weather boost

Victini weaknesses

Victini type chart

When fighting Victini, keep in mind the that Psychic and Fire-type Pokémon are weak to Dark, Ghost, Ground, Rock, and Water-type moves. They take reduced damage from Fairy, Fighting, Fire, Grass, Ice, Psychic, and Steel-type moves.

Victini takes increased damage from:Victini takes increased damage from:
+60.0%
  • Dark
  • Ghost
  • Ground
  • Rock
  • Water
Victini takes reduced damage from:Victini takes reduced damage from:
-37.5%
  • Fairy
  • Fighting
  • Fire
  • Grass
  • Ice
  • Psychic
  • Steel

Best move-types and best weather for defeating Victini

Move-typeUsage (%)Weather
Ghost93.3%
  • fogFog
Water90.0%
  • rainRain
Dark80.0%
  • fogFog
Ground60.0%
  • sunnySunny
Rock40.0%
  • partlyCloudyPartly Cloudy
Psychic13.3%
  • windyWindy
Dragon10.0%
  • windyWindy
Flying3.3%
  • windyWindy
Normal3.3%
  • partlyCloudyPartly Cloudy
Bug3.3%
  • rainRain
Poison3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Victini in Raid Battles. Whether you're looking for the best counters to take Victini down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Victini counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.