Best Zubat Raid Counters

Raid Battles

Find the best counters for defeating Zubat in Pokémon GO. Here are the top 100 Zubat counters, including moves, DPS, TDO, faints, and time to win.

Zubat CP range from Raids

Zubat can be caught with the following Combat Power after being defeated in Raids:

  • From 344 CP to 381 CP, with no weather boost
  • From 430 CP to 476 CP with Cloudy and Windy weather boost

Zubat weaknesses

Zubat type chart

When fighting Zubat, keep in mind the that Poison and Flying-type Pokémon are weak to Electric, Ice, Psychic, and Rock-type moves. They take reduced damage from Fairy, Ground, Poison, Bug, Fighting, and Grass-type moves.

Zubat takes increased damage from:Zubat takes increased damage from:
+60.0%
  • Electric
  • Ice
  • Psychic
  • Rock
Zubat takes reduced damage from:Zubat takes reduced damage from:
-37.5%
  • Fairy
  • Ground
  • Poison
-60.9%
  • Bug
  • Fighting
  • Grass

Best move-types and best weather for defeating Zubat

Move-typeUsage (%)Weather
Psychic183.3%
  • windyWindy
Electric100.0%
  • rainRain
Rock60.0%
  • partlyCloudyPartly Cloudy
Ice23.3%
  • snowSnow
Normal13.3%
  • partlyCloudyPartly Cloudy
Dragon6.7%
  • windyWindy
Ghost6.7%
  • fogFog
Flying3.3%
  • windyWindy
Steel3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Zubat in Raid Battles. Whether you're looking for the best counters to take Zubat down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Zubat counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.