Best Shadow Shuckle Raid Counters

Raid Battles

Find the best counters for defeating Shadow Shuckle in Pokémon GO. Here are the top 100 Shadow Shuckle counters, including moves, DPS, TDO, faints, and time to win.

Shadow Shuckle CP range from Raids

Shadow Shuckle can be caught with the following Combat Power after being defeated in Raids:

  • From 156 CP to 231 CP, with no weather boost
  • From 196 CP to 289 CP with Rain and Partly Cloudy weather boost

Shadow Shuckle weaknesses

Shadow Shuckle type chart

When fighting Shadow Shuckle, keep in mind the that Bug and Rock-type Pokémon are weak to Rock, Steel, and Water-type moves. They take reduced damage from Normal and Poison-type moves.

Shadow Shuckle takes increased damage from:Shadow Shuckle takes increased damage from:
+60.0%
  • Rock
  • Steel
  • Water
Shadow Shuckle takes reduced damage from:Shadow Shuckle takes reduced damage from:
-37.5%
  • Normal
  • Poison

Best move-types and best weather for defeating Shadow Shuckle

Move-typeUsage (%)Weather
Water136.7%
  • rainRain
Steel110.0%
  • snowSnow
Rock86.7%
  • partlyCloudyPartly Cloudy
Psychic20.0%
  • windyWindy
Dragon16.7%
  • windyWindy
Fighting6.7%
  • cloudyCloudy
Normal6.7%
  • partlyCloudyPartly Cloudy
Flying3.3%
  • windyWindy
Bug3.3%
  • rainRain
Ghost3.3%
  • fogFog
Fairy3.3%
  • cloudyCloudy
Ice3.3%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Shuckle in Raid Battles. Whether you're looking for the best counters to take Shadow Shuckle down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Shuckle counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.