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  • Shadow Hoothoot (Shadow)Overview
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Best Pokémon Raid Counters in Pokémon GO

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Best Shadow Hoothoot Raid Counters in Pokémon GO

Raid Battles

Build your team to defeat Shadow Hoothoot in Pokémon GO. Compare the strongest raid counters and their recommended attacks, explore weather boosts, and check catch CP before your next raid.

Best counter 👑

Shadow Thundurus (Therian Forme) (Therian Shadow)Shadow Thundurus (Therian Forme)
ElectricVolt SwitchElectricWildbolt Storm
#1
Mega Raichu Y (Mega Y)Mega Raichu Y
ElectricThunder ShockElectricZap Cannon+
#2
RegielekiRegieleki
NormalLock-OnElectricThunder Cage
#3
White Kyurem (White)White Kyurem
IceIce FangIceIce Burn
#4
Shadow Rampardos (Shadow)Shadow Rampardos
RockSmack DownRockRock Slide
#5
Mega Manectric (Mega)Mega Manectric
ElectricThunder FangElectricDischarge+
#6
Mega Diancie (Mega)Mega Diancie
RockRock ThrowRockRock Slide
#7
50 of 50 matches
Page 1 of 3
Scroll horizontally to see more columns. When focused, use the left and right arrow keys.
Data table
SS1.Shadow Thundurus (Therian Forme) (Therian Shadow)Shadow Thundurus (Therian Forme)ElectricVolt SwitchElectricWildbolt Storm69.0869.584833.3053s
S2.Mega Raichu Y (Mega Y)Mega Raichu YElectricThunder ShockElectricZap Cannon+63.8664.434385.6057s
3.RegielekiRegielekiNormalLock-OnElectricThunder Cage63.4864.044293.7057s
4.White Kyurem (White)White KyuremIceIce FangIceIce Burn62.5662.845973.3059s
A5.Shadow Rampardos (Shadow)Shadow RampardosRockSmack DownRockRock Slide59.9360.693637.9062s
6.Mega Manectric (Mega)Mega ManectricElectricThunder FangElectricDischarge+58.5058.854994.1062s
7.Mega Diancie (Mega)Mega DiancieRockRock ThrowRockRock Slide57.9657.966101.0063s
8.Thundurus (Therian Forme) (Therian)Thundurus (Therian Forme)ElectricVolt SwitchElectricWildbolt Storm57.2557.604800.4064s
9.Shadow Electivire (Shadow)Shadow ElectivireElectricThunder ShockElectricWild Charge57.2357.813908.9064s
10.Black Kyurem (Black)Black KyuremDragonDragon TailIceFreeze Shock57.1357.365454.3064s
11.ZeraoraZeraoraElectricVolt SwitchElectricPlasma Fists56.5956.595557.0065s
B12.Mega Raichu X (Mega X)Mega Raichu XElectricThunder ShockElectricVolt Tackle+55.6355.954826.1065s
13.Mega Mewtwo Y (Mega Y)Mega Mewtwo YPsychicPsycho CutElectricThunderbolt55.3755.805010.4066s
14.XurkitreeXurkitreeElectricThunder ShockElectricDischarge55.0855.514315.8066s
15.Shadow Raikou (Shadow)Shadow RaikouElectricVolt SwitchElectricWild Charge55.0155.335006.6066s
16.Shadow Gigalith (Shadow)Shadow GigalithNormalLock-OnRockMeteor Beam54.6154.925225.1067s
17.Shadow Rhyperior (Shadow)Shadow RhyperiorRockSmack DownRockRock Wrecker54.4054.406132.5068s
18.Shadow Magnezone (Shadow)Shadow MagnezoneElectricVolt SwitchElectricWild Charge54.2554.365931.8067s
19.Mega Mewtwo X (Mega X)Mega Mewtwo XPsychicPsycho CutElectricThunderbolt54.1754.794220.6067s
20.Shadow Tyrantrum (Shadow)Shadow TyrantrumRockRock ThrowRockMeteor Beam54.0754.484831.9067s
1–20 of 50
Page 1 of 3

Shadow Hoothoot CP range from Raids

Shadow Hoothoot can be caught with the following Combat Power after being defeated in Raids:

  • From 320 CP to 387 CP, with no weather boost
  • From 400 CP to 484 CP with Partly Cloudy and Windy weather boost

Estimated raid group size

Plan for roughly 1–2 Trainers with teams comparable to the leading counters.

This is a planning estimate, not a guaranteed minimum. Weaker teams, dodging, the boss’s moves and connection delays can require more Trainers.

Shadow Hoothoot weaknesses

Shadow Hoothoot takes increased damage from:

  • RockRock160%
  • ElectricElectric160%
  • IceIce160%

Shadow Hoothoot takes reduced damage from:

  • GroundGround39.1%
  • GhostGhost39.1%
  • BugBug62.5%
  • GrassGrass62.5%

Weather boosts for super-effective attacks

These weather conditions boost attacks that exploit the boss’s weaknesses. Use the weather setting above to compare your counters.

  • Rain

    • ElectricElectric
  • Snow

    • IceIce
  • Partly Cloudy

    • RockRock

Shadow Hoothoot raid counters FAQ

How are raid counters ranked?

Counters are ranked by eDPS (effective damage per second), accounting for damage, survival and time spent rejoining. Scores average the boss’s modeled attacks. DPS measures damage per second; TDO estimates damage before fainting. The model uses six copies of an attacker to compare performance, which is not a legal team for Mega or Primal Pokémon.

Time to Win (TTW) and faint counts are estimates based on your selected settings, including friendship. Other factors, such as damage boosts from another Trainer’s Mega-Evolved Pokémon and connection delays, can change real battle results.

What do the ranking tiers mean?

Tiers group attackers by similar scores, emphasizing differences near the top. We use eight groups, labelled SS, S, A, B, C, D, E and F, when there are enough distinct scores; otherwise, fewer tiers are used. Group sizes are determined by the scores, not fixed rank cutoffs. Tiers update with the simulation settings and stay the same when you sort or change pages.

Tiers compare the up to 50 counters returned for the selected settings. Search filters that selection, not the entire Pokédex. No minimum CP filter is applied.

Which settings affect the results?

Defaults use Level 50 attackers, perfect IVs, no friendship or weather boost, no Party Power and 10 seconds to rejoin. Mega Level defaults to 4. Released Shadow, Mega and Primal Pokémon and legacy moves are included where eligible. Change the settings to reflect your team; the group estimate updates with the results.

Can weather also boost the raid boss?

Yes. Weather boosts attacks of matching types for both your Pokémon and the raid boss. The boss’s attack types determine which attacks receive the boost. A weather condition that helps your counters can also make the boss hit harder, so compare the rankings with the actual weather selected.

Estimated raid group size

The estimate combines the modeled Trainer requirements of the top 12 regular or Shadow counters and the top two Mega or Primal counters, weighted 75% and 25%. It is a rough comparison, not a simulation of your group.

This is a planning estimate, not a guaranteed minimum. Weaker teams, dodging, the boss’s moves and connection delays can require more Trainers.

What does the asterisk beside a move mean?

An asterisk (*) marks a legacy move. A recommended moveset may rely on one, so check how to get it before investing in that Pokémon. It may require an event, an Elite TM or another special method. Some legacy moves cannot be learned with an Elite TM. Excluding legacy moves can change the recommended moveset and ranking.

How reliable are these counters to Shadow Hoothoot?

These counters are very reliable for comparing attackers under the selected battle settings. These counters are calculated for Shadow Hoothoot, using the boss’s stats and typing alongside each attacker’s stats and moves. The raid level and battle settings are shown so you can check the assumptions and compare alternatives. Scores estimate performance under those conditions; your Pokémon’s IVs, dodging and the boss’s attacks can affect the result of a real raid.

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