Best Electabuzz Raid Counters

Raid Battles

Find the best counters for defeating Electabuzz in Pokémon GO. Here are the top 100 Electabuzz counters, including moves, DPS, TDO, faints, and time to win.

Electabuzz CP range from Raids

Electabuzz can be caught with the following Combat Power after being defeated in Raids:

  • From 1265 CP to 1333 CP, with no weather boost
  • From 1582 CP to 1667 CP with Rain weather boost

Electabuzz weaknesses

Electabuzz type chart

When fighting Electabuzz, keep in mind the that Electric-type Pokémon are weak to Ground-type moves. They take reduced damage from Electric, Flying, and Steel-type moves.

Electabuzz takes increased damage from:Electabuzz takes increased damage from:
+60.0%
  • Ground
Electabuzz takes reduced damage from:Electabuzz takes reduced damage from:
-37.5%
  • Electric
  • Flying
  • Steel

Best move-types and best weather for defeating Electabuzz

Move-typeUsage (%)Weather
Ground250.0%
  • sunnySunny
Psychic36.7%
  • windyWindy
Dragon20.0%
  • windyWindy
Bug16.7%
  • rainRain
Fighting16.7%
  • cloudyCloudy
Fire16.7%
  • sunnySunny
Ghost13.3%
  • fogFog
Normal10.0%
  • partlyCloudyPartly Cloudy
Ice10.0%
  • snowSnow
Water6.7%
  • rainRain
Poison3.3%
  • cloudyCloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Electabuzz in Raid Battles. Whether you're looking for the best counters to take Electabuzz down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Electabuzz counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.