How to get it
- Spin Gym and PokéStop Photo Discs and open Gifts; drops depend on the item and your unlocks.
- Raid rewards, research, and level-up rewards can also supply medicine. Check the reward list rather than expecting a particular item every time.
How to use it
- Select the item and then a fainted Pokémon. It returns to battle-ready status.
Worth knowing
A Revive followed by a Potion can prepare a fainted attacker for another raid. A Max Revive does both jobs in one item.
Trainer Battles do not leave persistent HP damage, so GO Battle League does not require healing supplies between matches.
Budget the healing that comes after revival
Revive restores half of maximum HP, so it often needs a follow-up Potion before the Pokémon is ready for another demanding battle. For an illustrative 160-HP Pokémon, revival returns it to 80 HP and leaves an 80-HP deficit.
Evolution restores a Pokémon’s health, including reviving it. If you already planned that evolution, healing first may be unnecessary. Evolution is irreversible and has its own Candy or item cost, so it is not a general substitute for carrying Revives.
Sources & further reading
- Pokémon GO: A Quantitative Approach by nick blackVersion 1.0.6 (October 4, 2026), §10.7, pp. 140–142; Table 10.14; §8.2, pp. 77–78
Event rewards, shop offers, and limits can change. Check the current in-game description for event-specific rules. Worked examples are illustrative calculations.
