How to get it
- Spin Gym and PokéStop Photo Discs and open Gifts; drops depend on the item and your unlocks.
- Raid rewards, research, and level-up rewards can also supply medicine. Check the reward list rather than expecting a particular item every time.
How to use it
- Select the item and then a fainted Pokémon. It returns to battle-ready status.
Worth knowing
Convenient when a raid team has fainted and time is short. Save ordinary Revives for recovery when you have enough time and Potions.
Trainer Battles do not leave persistent HP damage, so GO Battle League does not require healing supplies between matches.
One item replaces both revival and follow-up healing
A regular Revive leaves half of the Pokémon’s HP to restore. Max Revive handles both steps at once, which is convenient when recovering an entire raid team or returning to a lobby quickly.
The item cannot substitute for a Potion on a Pokémon that is still conscious. Check whether the Pokémon is fainted or merely injured before choosing supplies, and keep enough of both categories for repeated battles.
Sources & further reading
- Pokémon GO: A Quantitative Approach by nick blackVersion 1.0.6 (October 4, 2026), §10.7, pp. 140–142; Table 10.14
Event rewards, shop offers, and limits can change. Check the current in-game description for event-specific rules. Worked examples are illustrative calculations.
