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All items/Hyper Potion
Medicine

Hyper Potion

Restores 200 HP to one conscious Pokémon. Healing cannot exceed that Pokémon’s maximum HP.

Unlock level / requirement
Trainer Level 22 in the current leveling system.
Recovery
200 HP
Target
Conscious Pokémon
On this page
  • Overview
  • How to get it
  • How to use it
  • Worth knowing
  • Match the Potion to the missing HP
  • Using the healing menu
  • Unlock and planning for repeated battles
  • Sources & further reading
  • Related items
On this page
  • Overview
  • How to get it
  • How to use it
  • Worth knowing
  • Match the Potion to the missing HP
  • Using the healing menu
  • Unlock and planning for repeated battles
  • Sources & further reading
  • Related items

Overview

A Hyper Potion is a medicine item that restores up to 200 HP to one conscious Pokémon. Healing stops at the Pokémon's maximum HP, and fainted Pokémon at 0 HP must be revived before a Hyper Potion can be applied. Because 200 HP covers the entire health bar of most raid and Gym attackers, a single Hyper Potion is usually enough to bring an injured attacker back to full strength.

Save Max Potions for exceptionally high-HP defenders missing more than 200 HP, and use standard Potions or Super Potions to top off minor scratches.

How to get it

  • Spin Gym and PokéStop Photo Discs and open Gifts from friends once you unlock Hyper Potions at Trainer Level 22.

  • Earn Hyper Potions from Raid Battles, Team GO Rocket Leader or Boss battles, Field, Timed, and Special Research tasks, and specific level-up milestones (10 at Level 22 and 10 at Level 24).

  • Complete Routes, place in PokéStop Showcases, or progress through monthly GO Pass tracks to earn occasional supplementary bundles.

How to use it

  1. Open your Item Bag or the pre-battle team-selection screen, choose Hyper Potion, and tap a conscious Pokémon with missing HP, or tap Heal All to restore multiple injured Pokémon at once. Fainted Pokémon must be revived first.

Worth knowing

A single Hyper Potion fully heals many attackers. Save Max Potions for Pokémon missing more than 200 HP.

Trainer Battles do not leave persistent HP damage, so GO Battle League does not require healing supplies between matches.

Match the Potion to the missing HP

Before using a Hyper Potion, compare your Pokémon's missing HP to the item's 200 HP cap so you do not waste healing power. For example, a Pokémon at 35/180 HP is missing 145 HP; one Hyper Potion restores all 145 HP and brings it to 180/180 HP.

By contrast, a high-stamina Pokémon at 80/320 HP is missing 240 HP. One Hyper Potion brings it to 280/320 HP, leaving a 40 HP deficit that requires a second Potion, whereas a single Max Potion would restore all 240 HP at once.

Only certain combat modes leave persistent damage after the battle ends. Gym battles, Raid Battles, Max Battles, and Team GO Rocket battles leave your team injured or fainted, requiring Potions and Revives afterward. By contrast, Trainer Battles—including the GO Battle League, battles with friends, and Team Leader training—reset your Pokémon's HP as soon as the match concludes, so you never need to spend Hyper Potions between matches.

Using the healing menu

To heal from the Map View, tap the Poké Ball menu, open Items, select Hyper Potion, and tap each injured Pokémon you want to restore. You can also access your Hyper Potions directly from the team-selection lobby before starting a Gym battle, Raid Battle, Max Battle, or Team GO Rocket encounter. Tapping Heal All automatically spends the required number of Hyper Potions from your Item Bag to heal all eligible Pokémon.

If Hyper Potions are running low and you only want to heal your active battle party, tap those six Pokémon individually rather than using Heal All on every injured Pokémon in your storage.

Unlock and planning for repeated battles

Hyper Potions unlock at Trainer Level 22 (349,000 total XP) in the current Level 1–80 leveling system. Reaching Level 22 awards 10 Hyper Potions and adds the item to the reward pools for PokéStops, Gyms, and Gifts. You receive another 10 Hyper Potions at Level 24 before level-up medicine rewards shift to Max Potions at Level 25.

Older guides written before the October 2025 progression update list Level 15 as the unlock milestone, and main-series Pokémon databases note a 120 HP recovery in newer console generations; in Pokémon GO, Hyper Potions require Level 22 and always restore up to 200 HP regardless of your Trainer level.

Pairing a standard Revive with one Hyper Potion fully restores almost any fainted Pokémon in the game. Because a standard Revive restores 50% of a fainted Pokémon's maximum HP, adding a 200 HP Hyper Potion completely heals any Pokémon with up to 400 maximum HP. Only an exceptionally bulky defender above 400 maximum HP, such as a high-level Blissey, will be left with a couple of missing HP after that combination.

Keep a balanced stock of Revives alongside your Hyper Potions, since Potions alone cannot wake a fainted team. During Raid Battles, you can heal in the lobby before combat starts or after your party faints—or after leaving active combat—and then rejoin the raid using the same Raid Pass while time remains on the clock.

Sources & further reading

bulbapedia.bulbagarden.net

  • https://bulbapedia.bulbagarden.net/wiki/Hyper_Potion

goldandappelpub.com

  • https://goldandappelpub.com/pgo-quantitative.html

pokemongo.com

  • https://pokemongo.com/pl/post/a-valorous-hero
  • https://pokemongo.com/pl/news/go-pass-october-2025
  • https://pokemongo.com/pl/news/go-pass-september-2025

pokemongohub.net

  • https://pokemongohub.net/post/guide/pokemon-go-level-1-to-80-guide-xp-level-up-tasks-and-rewards/
  • https://pokemongohub.net/post/wiki/raid-rewards-uses/
  • https://pokemongohub.net/post/guide/rocket-leader-cliff-counters/

reddit.com

  • https://www.reddit.com/r/TheSilphRoad/comments/s0ic76/whats_the_point_in_having_a_hyper_potion_and_a/
  • https://www.reddit.com/r/pokemongo/comments/1jn43t2/what_pokemon_do_you_have_that_the_difference/

scopelyexplore.helpshift.com

  • https://scopelyexplore.helpshift.com/hc/en/5-pokemon-go/faq/1167-reviving-fainted-pokemon-restoring-hp/
  • https://scopelyexplore.helpshift.com/hc/en/5-pokemon-go/faq/1175-what-are-raid-battles/

serebii.net

  • https://www.serebii.net/pokemongo/trainer.shtml

Related items

  • PotionA basic healing spray that restores up to 20 HP to an injured Pokémon. It unlocks at level 5 and cannot revive a fainted Pokémon.
  • Super PotionRestores 50 HP to one conscious Pokémon. Healing cannot exceed that Pokémon’s maximum HP.
  • Max PotionRestores all missing HP to one conscious Pokémon. Healing cannot exceed that Pokémon’s maximum HP.
  • ReviveRevives one fainted Pokémon and restores half of its maximum HP, allowing it to fight again. Use a Potion afterward if it needs more healing.
  • Max ReviveRevives one fainted Pokémon and restores its HP completely. It combines revival and full healing in a single item.
  • Raid PassThe free orange pass used to enter an in-person raid. The normal daily allocation is one, with additional passes sometimes offered by events or seasonal bonuses.
  • GiftA package collected to send to a friend. The recipient can receive useful supplies, Stardust, and sometimes a 7 km Egg, while the Gift carries a Postcard of its origin.
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