Best Shroodle Raid Counters

Raid Battles

Find the best counters for defeating Shroodle in Pokémon GO. Here are the top 100 Shroodle counters, including moves, DPS, TDO, faints, and time to win.

Shroodle CP range from Raids

Shroodle can be caught with the following Combat Power after being defeated in Raids:

  • From 487 CP to 531 CP, with no weather boost
  • From 609 CP to 664 CP with Cloudy and Partly Cloudy weather boost

Shroodle weaknesses

Shroodle type chart

When fighting Shroodle, keep in mind the that Poison and Normal-type Pokémon are weak to Ground and Psychic-type moves. They take reduced damage from Bug, Fairy, Grass, Poison, and Ghost-type moves.

Shroodle takes increased damage from:Shroodle takes increased damage from:
+60.0%
  • Ground
  • Psychic
Shroodle takes reduced damage from:Shroodle takes reduced damage from:
-37.5%
  • Bug
  • Fairy
  • Grass
  • Poison
-60.9%
  • Ghost

Best move-types and best weather for defeating Shroodle

Move-typeUsage (%)Weather
Psychic230.0%
  • windyWindy
Ground120.0%
  • sunnySunny
Dragon10.0%
  • windyWindy
Steel10.0%
  • snowSnow
Fighting10.0%
  • cloudyCloudy
Normal6.7%
  • partlyCloudyPartly Cloudy
Fire6.7%
  • sunnySunny
Flying3.3%
  • windyWindy
Dark3.3%
  • fogFog

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shroodle in Raid Battles. Whether you're looking for the best counters to take Shroodle down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shroodle counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.