Best Spectrier Raid Counters

Raid Battles

Find the best counters for defeating Spectrier in Pokémon GO. This page shows the top 50 Spectrier raid counters, including moves, DPS, TDO, faints, and time to win.

Spectrier CP range from Raids

Spectrier can be caught with the following Combat Power after being defeated in Raids:

  • From 1849 CP to 1934 CP, with no weather boost
  • From 2312 CP to 2418 CP with Fog weather boost

Spectrier weaknesses

Spectrier type chart

When fighting Spectrier, keep in mind the that Ghost-type Pokémon are weak to Dark and Ghost-type moves. They take reduced damage from Bug, Poison, Fighting, and Normal-type moves.

Spectrier takes increased damage from:Spectrier takes increased damage from:
+60.0%
  • DarkDark
  • GhostGhost
Spectrier takes reduced damage from:Spectrier takes reduced damage from:
-37.5%
  • BugBug
  • PoisonPoison
-60.9%
  • FightingFighting
  • NormalNormal

Best move-types and best weather for defeating Spectrier

Move-typeUsage (%)Weather
Dark208.0%
  • fogFog
Ghost112.0%
  • fogFog
Psychic28.0%
  • windyWindy
Dragon20.0%
  • windyWindy
Steel16.0%
  • snowSnow
Electric8.0%
  • rainRain
Flying4.0%
  • windyWindy
Ice4.0%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Spectrier in Raid Battles. Whether you're looking for the best counters to take Spectrier down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Spectrier counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.