Best Arctovish Raid Counters

Raid Battles

Find the best counters for defeating Arctovish in Pokémon GO. This page shows the top 50 Arctovish raid counters, including moves, DPS, TDO, faints, and time to win.

Arctovish CP range from Raids

Arctovish can be caught with the following Combat Power after being defeated in Raids:

  • From 1328 CP to 1398 CP, with no weather boost
  • From 1661 CP to 1748 CP with Rain and Snow weather boost

Arctovish weaknesses

Arctovish type chart

When fighting Arctovish, keep in mind the that Water and Ice-type Pokémon are weak to Electric, Fighting, Grass, and Rock-type moves. They take reduced damage from Water and Ice-type moves.

Arctovish takes increased damage from:Arctovish takes increased damage from:
+60.0%
  • ElectricElectric
  • FightingFighting
  • GrassGrass
  • RockRock
Arctovish takes reduced damage from:Arctovish takes reduced damage from:
-37.5%
  • WaterWater
-60.9%
  • IceIce

Best move-types and best weather for defeating Arctovish

Move-typeUsage (%)Weather
Fighting152.0%
  • cloudyCloudy
Electric112.0%
  • rainRain
Grass48.0%
  • sunnySunny
Rock44.0%
  • partlyCloudyPartly Cloudy
Psychic16.0%
  • windyWindy
Normal8.0%
  • partlyCloudyPartly Cloudy
Bug8.0%
  • rainRain
Dragon8.0%
  • windyWindy
Flying4.0%
  • windyWindy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Arctovish in Raid Battles. Whether you're looking for the best counters to take Arctovish down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Arctovish counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.