The 30 BEST Mime Jr. Counters (Updated March 2024)

Raid Battles

This guide displays a list of best Mime Jr. counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

Best Mime Jr. Pokémon GO counters are Shadow Metagross, Metagross, Mega Gengar, Mega Banette, Shadow Chandelure, Hoopa Unbound, and Shadow Mewtwo. These Pokémon perform best with the moves outlined below. We suggest a minimum group size of 1 - 3 Trainers to defeat Mime Jr. in a 3-Star Raid.

CogSimulation settings

          Best counter 👑

          Shadow Pokemon BackgroundOfficial artwork of Shadow MetagrossShadow Metagross
          Bullet Punch / Meteor Mash
          #1
          Official artwork of MetagrossMetagross
          Bullet Punch / Meteor Mash
          #2
          Mega Pokemon BackgroundOfficial artwork of Mega GengarMega Gengar
          Lick / Shadow Ball
          #3
          Mega Pokemon BackgroundOfficial artwork of Mega BanetteMega Banette
          Shadow Claw / Shadow Ball
          #4
          Shadow Pokemon BackgroundOfficial artwork of Shadow ChandelureShadow Chandelure
          Hex / Shadow Ball
          #5
          Official artwork of Hoopa UnboundHoopa Unbound
          Astonish / Shadow Ball
          #6
          Shadow Pokemon BackgroundOfficial artwork of Shadow MewtwoShadow Mewtwo
          Psycho Cut / Shadow Ball
          #7
          #
          Name
          Fast Attack
          Charged Attack
          DPS
          TDO
          Faints
          TTW
          Score
          1.Shadow Pokemon BackgroundThumbnail image of Shadow MetagrossShadow MetagrossSteelBullet Punch SteelMeteor Mash *46.083888.9082s113.2
          2.Thumbnail image of MetagrossMetagrossSteelBullet Punch SteelMeteor Mash *38.393780.7098s97.4
          3.Mega Pokemon BackgroundThumbnail image of Mega GengarMega Pokémon iconMega GengarGhostLick *GhostShadow Ball 52.281125.1382s97.1
          4.Mega Pokemon BackgroundThumbnail image of Mega BanetteMega Pokémon iconMega BanetteGhostShadow Claw GhostShadow Ball 46.341331.1289s91.3
          5.Shadow Pokemon BackgroundThumbnail image of Shadow ChandelureShadow ChandelureGhostHex GhostShadow Ball 47.151224.5289s91.0
          6.Thumbnail image of Hoopa UnboundHoopa UnboundGhostAstonish GhostShadow Ball 34.583659.10109s89.0
          7.Shadow Pokemon BackgroundThumbnail image of Shadow MewtwoShadow MewtwoPsychicPsycho Cut GhostShadow Ball *38.801993.51101s86.1
          8.Mega Pokemon BackgroundThumbnail image of Mega RayquazaMega Pokémon iconMega RayquazaFlyingAir Slash FlyingDragon Ascent 39.121890.31100s85.7
          9.Shadow Pokemon BackgroundThumbnail image of Shadow CursolaShadow CursolaGhostHex GhostShadow Ball 44.221148.4394s85.4
          10.Shadow Pokemon BackgroundThumbnail image of Shadow ExcadrillShadow ExcadrillSteelMetal Claw SteelIron Head 39.431744.22100s84.9
          11.Mega Pokemon BackgroundThumbnail image of Mega TyranitarMega Pokémon iconMega TyranitarSteelIron Tail DarkBrutal Swing 31.374193.10119s84.7
          12.Shadow Pokemon BackgroundThumbnail image of Shadow GengarShadow GengarGhostLick *GhostShadow Ball 49.37689.5594s84.0
          13.Mega Pokemon BackgroundThumbnail image of Mega AlakazamMega Pokémon iconMega AlakazamPsychicPsycho Cut GhostShadow Ball 38.251818.91103s83.6
          14.Thumbnail image of GholdengoGholdengoGhostHex GhostShadow Ball 36.122272.51107s83.6
          15.Thumbnail image of Origin Forme GiratinaOrigin Forme GiratinaGhostShadow Claw GhostShadow Force *36.202010.11107s81.6
          16.Thumbnail image of DialgaDialgaSteelMetal Claw SteelIron Head 34.592343.71111s81.2
          17.Thumbnail image of Origin Forme DialgaOrigin Forme DialgaSteelMetal Claw SteelIron Head 33.972428.11112s80.7
          18.Mega Pokemon BackgroundThumbnail image of Mega GardevoirMega Pokémon iconMega GardevoirGrassMagical Leaf GhostShadow Ball 35.122076.91110s80.2
          19.Thumbnail image of Hoopa ConfinedHoopa ConfinedGhostAstonish GhostShadow Ball 35.751903.01109s79.9
          20.Thumbnail image of DarkraiDarkraiDarkSnarl GhostShadow Ball 32.902546.21116s79.4
          21.Mega Pokemon BackgroundThumbnail image of Mega AggronMega Pokémon iconMega AggronSteelIron Tail SteelHeavy Slam 32.212687.81118s79.0
          22.Mega Pokemon BackgroundThumbnail image of Mega BeedrillMega Pokémon iconMega BeedrillPoisonPoison Jab PoisonSludge Bomb 44.40756.14101s78.7
          23.Thumbnail image of JirachiJirachiElectricCharge Beam SteelDoom Desire 30.433288.41123s78.6
          24.Mega Pokemon BackgroundThumbnail image of Mega ScizorMega Pokémon iconMega ScizorSteelBullet Punch SteelIron Head 33.522223.01114s78.4
          25.Thumbnail image of ChandelureChandelureGhostHex GhostShadow Ball 39.061204.82105s78.1
          26.Shadow Pokemon BackgroundThumbnail image of Shadow TyranitarShadow TyranitarSteelIron Tail DarkBrutal Swing 31.142846.21121s77.8
          27.Thumbnail image of MelmetalMelmetalElectricThunder Shock SteelDouble Iron Bash *31.682494.21120s76.7
          28.Thumbnail image of Genesect (Shock Drive)Genesect (Shock Drive)SteelMetal Claw SteelMagnet Bomb 33.111835.31117s74.6
          29.Thumbnail image of GenesectGenesectSteelMetal Claw SteelMagnet Bomb 33.111835.31117s74.6
          30.Thumbnail image of Genesect (Douse Drive)Genesect (Douse Drive)SteelMetal Claw SteelMagnet Bomb 33.111835.31117s74.6
          1 of 4

          Group size

          You need at least 1 Trainers to defeat a Mime Jr. in a 3-Star Raid.

          • 1
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          • Minimum group size: 1 Trainers
          • Optimal group size: 2 - 3 Trainers
          • Very easy with: 4+ Trainers

          Mime Jr. CP range from Raids

          Mime Jr. can be caught with the following Combat Power after being defeated in Raids:

          • From 578 CP to 626 CP, with no weather boost
          • From 723 CP to 782 CP with Windy and Cloudy weather boost

          Mime Jr. weaknesses

          Mime Jr. type chart

          When fighting Mime Jr., keep in mind the that Psychic and Fairy-type Pokémon are weak to Ghost, Poison, and Steel type moves. They take reduced damage from Psychic, Dragon, and Fighting type moves.

          Takes increased damage
          GhostGhost160.0%
          PoisonPoison160.0%
          SteelSteel160.0%
          Takes decreased damage
          DragonDragon39.1%
          FightingFighting39.1%
          PsychicPsychic62.5%

          Type chart shows the percentage (%) of damage taken from an incoming attack of a particular type.

          Best move-types and weather for Mime Jr. Raids

          Move-typeUsage (%)Weather
          Steel128.0%
          • snowSnow
          Ghost110.0%
          • fogFog
          Poison58.0%
          • cloudyCloudy
          Flying22.0%
          • windyWindy
          Dark18.0%
          • fogFog
          Water14.0%
          • rainRain
          Fire10.0%
          • sunnySunny
          Psychic8.0%
          • windyWindy
          Electric8.0%
          • rainRain
          Ground8.0%
          • sunnySunny
          Grass6.0%
          • sunnySunny
          Normal4.0%
          • partlyCloudyPartly Cloudy
          Ice4.0%
          • snowSnow
          Bug2.0%
          • rainRain

          About our ranking methodology

          Our guide provides detailed information on recommended Pokémon and moves that are most effective against Mime Jr. in Raid Battles. Whether you're looking for the best counters to take Mime Jr. down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

          When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

          We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

          Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.