Top Cranidos Counters in Pokémon GO Raids

Raid Battles

Cranidos CP range from Raids

Cranidos can be caught with the following Combat Power after being defeated in Raids:

  • From 974 CP to 1040 CP, with no weather boost
  • From 1217 CP to 1300 CP with Partly Cloudy weather boost

Cranidos weaknesses

Cranidos type chart

When fighting Cranidos, keep in mind the that Rock-type Pokémon are weak to Fighting, Grass, Ground, Steel, and Water-type moves. They take reduced damage from Fire, Flying, Normal, and Poison-type moves.

Cranidos takes increased damage from:Cranidos takes increased damage from:
+60.0%
  • Fighting
  • Grass
  • Ground
  • Steel
  • Water
Cranidos takes reduced damage from:Cranidos takes reduced damage from:
-37.5%
  • Fire
  • Flying
  • Normal
  • Poison

Best move-types and best weather for defeating Cranidos

Move-typeUsage (%)Weather
Fighting118.0%
  • cloudyCloudy
Grass72.0%
  • sunnySunny
Ground64.0%
  • sunnySunny
Steel62.0%
  • snowSnow
Water62.0%
  • rainRain
Dragon8.0%
  • windyWindy
Bug6.0%
  • rainRain
Ghost2.0%
  • fogFog
Psychic2.0%
  • windyWindy
Electric2.0%
  • rainRain
Normal2.0%
  • partlyCloudyPartly Cloudy

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Cranidos in Raid Battles. Whether you're looking for the best counters to take Cranidos down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Cranidos counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.