Best Shadow Groudon Raid Counters

Raid Battles

Find the best counters for defeating Shadow Groudon in Pokémon GO. Here are the top 100 Shadow Groudon counters, including moves, DPS, TDO, faints, and time to win.

Shadow Groudon CP range from Raids

Shadow Groudon can be caught with the following Combat Power after being defeated in Raids:

  • From 2188 CP to 2351 CP, with no weather boost
  • From 2736 CP to 2939 CP with Sunny weather boost

Shadow Groudon weaknesses

Shadow Groudon type chart

When fighting Shadow Groudon, keep in mind the that Ground-type Pokémon are weak to Grass, Ice, and Water-type moves. They take reduced damage from Poison, Rock, and Electric-type moves.

Shadow Groudon takes increased damage from:Shadow Groudon takes increased damage from:
+60.0%
  • GrassGrass
  • IceIce
  • WaterWater
Shadow Groudon takes reduced damage from:Shadow Groudon takes reduced damage from:
-37.5%
  • PoisonPoison
  • RockRock
-60.9%
  • ElectricElectric

Best move-types and best weather for defeating Shadow Groudon

Move-typeUsage (%)Weather
Grass120.0%
  • sunnySunny
Water93.3%
  • rainRain
Ice53.3%
  • snowSnow
Dragon53.3%
  • windyWindy
Flying26.7%
  • windyWindy
Psychic20.0%
  • windyWindy
Fire13.3%
  • sunnySunny
Bug6.7%
  • rainRain
Ground6.7%
  • sunnySunny
Steel6.7%
  • snowSnow

About our ranking methodology

Our guide provides detailed information on recommended Pokémon and moves that are most effective against Shadow Groudon in Raid Battles. Whether you're looking for the best counters to take Shadow Groudon down quickly with high DPS, or the tankiest counters that can withstand its attacks, our guide has something for every trainer.

This guide displays a list of best Shadow Groudon counters in Pokémon GO with their Fast Attacks, Charged Attacks, DPS (damage per second), TDO (total damage output), faints, TTW (time to win), and score. The list is sorted by the score, which is calculated based on the DPS and TDO. Each Pokemon's move type is indicated by an icon beside the move name.

When calculating the best counters for any Pokémon, our simulator takes into account various factors, such as the defender's typing and average DPS against each attacker, the weather's influence, energy left over from using charge attacks, Shadow Pokémon attack and defense stat changes, and more. During the initial phase of simulations, we calculate DPS and TDO for each attacker that is currently available in the game, and then we continue to rank them.

We use a ranking method developed by a Reddit user named /u/Elastic_Space, which is described in detail in this Reddit post. It is a fairly complicated, but very well thought-out mathematical model for predicting simulation results without actually running the simulations. It also correlates with field data almost too well not to be used. Reddit

Our Time to Win (TTW) and Faint numbers are also estimated, and should be taken with a grain of salt. Since we do not account for factors like Friendship and Mega damage boost, they will differ from actual experience in the field.